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Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
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@@ -418,15 +418,12 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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{
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if (m_scenePresence.IsChildAgent)
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return;
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UUID[] animIDs;
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int[] sequenceNums;
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UUID[] objectIDs;
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m_animations.GetArrays(out animIDs, out sequenceNums, out objectIDs);
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m_scenePresence.ControllingClient.SendAnimations(
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animIDs, sequenceNums, m_scenePresence.ControllingClient.AgentId, objectIDs);
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m_scenePresence.Scene.ForEachScenePresence(
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delegate(ScenePresence SP)
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{
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SP.Animator.SendAnimPack();
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});
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}
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/// <summary>
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