Revolution is on the roll again! :)

Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).

Direct flames and kudos to Revolution, please

Signed-off-by: Melanie <melanie@t-data.com>
This commit is contained in:
Revolution
2010-02-14 15:41:57 -06:00
committed by Melanie
parent 45493171b0
commit 9821c4f566
39 changed files with 1430 additions and 226 deletions

View File

@@ -418,15 +418,12 @@ namespace OpenSim.Region.Framework.Scenes.Animation
{
if (m_scenePresence.IsChildAgent)
return;
UUID[] animIDs;
int[] sequenceNums;
UUID[] objectIDs;
m_animations.GetArrays(out animIDs, out sequenceNums, out objectIDs);
m_scenePresence.ControllingClient.SendAnimations(
animIDs, sequenceNums, m_scenePresence.ControllingClient.AgentId, objectIDs);
m_scenePresence.Scene.ForEachScenePresence(
delegate(ScenePresence SP)
{
SP.Animator.SendAnimPack();
});
}
/// <summary>