mirror of
https://github.com/opensim/opensim.git
synced 2026-08-06 01:06:30 +08:00
Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
This commit is contained in:
@@ -452,6 +452,15 @@ namespace OpenSim.Region.Framework.Scenes
|
||||
part.Undo();
|
||||
}
|
||||
}
|
||||
protected internal void HandleRedo(IClientAPI remoteClient, UUID primId)
|
||||
{
|
||||
if (primId != UUID.Zero)
|
||||
{
|
||||
SceneObjectPart part = m_parentScene.GetSceneObjectPart(primId);
|
||||
if (part != null)
|
||||
part.Redo();
|
||||
}
|
||||
}
|
||||
|
||||
protected internal void HandleObjectGroupUpdate(
|
||||
IClientAPI remoteClient, UUID GroupID, uint objectLocalID, UUID Garbage)
|
||||
|
||||
Reference in New Issue
Block a user