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Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
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@@ -774,6 +774,8 @@ namespace OpenSim.Region.OptionalModules.Agent.InternetRelayClientView.Server
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public event UUIDNameRequest OnTeleportHomeRequest;
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public event ScriptAnswer OnScriptAnswer;
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public event AgentSit OnUndo;
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public event AgentSit OnRedo;
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public event LandUndo OnLandUndo;
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public event ForceReleaseControls OnForceReleaseControls;
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public event GodLandStatRequest OnLandStatRequest;
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public event DetailedEstateDataRequest OnDetailedEstateDataRequest;
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@@ -767,7 +767,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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if (!CanEdit())
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return;
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GetSOP().SendSound(asset.ToString(), volume, true, 0);
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GetSOP().SendSound(asset.ToString(), volume, true, 0, 0, false, false);
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}
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#endregion
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@@ -231,7 +231,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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if (soundModule != null)
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{
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soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, volume, position,
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m_internalScene.RegionInfo.RegionHandle);
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m_internalScene.RegionInfo.RegionHandle, 0);
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}
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}
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@@ -241,7 +241,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
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if (soundModule != null)
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{
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soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, 1.0, position,
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m_internalScene.RegionInfo.RegionHandle);
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m_internalScene.RegionInfo.RegionHandle, 0);
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}
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}
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@@ -298,6 +298,8 @@ namespace OpenSim.Region.OptionalModules.World.NPC
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public event ObjectBuy OnObjectBuy;
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public event BuyObjectInventory OnBuyObjectInventory;
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public event AgentSit OnUndo;
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public event AgentSit OnRedo;
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public event LandUndo OnLandUndo;
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public event ForceReleaseControls OnForceReleaseControls;
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public event GodLandStatRequest OnLandStatRequest;
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