Revolution is on the roll again! :)

Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events).

Direct flames and kudos to Revolution, please

Signed-off-by: Melanie <melanie@t-data.com>
This commit is contained in:
Revolution
2010-02-14 15:41:57 -06:00
committed by Melanie
parent 45493171b0
commit 9821c4f566
39 changed files with 1430 additions and 226 deletions

View File

@@ -767,7 +767,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
if (!CanEdit())
return;
GetSOP().SendSound(asset.ToString(), volume, true, 0);
GetSOP().SendSound(asset.ToString(), volume, true, 0, 0, false, false);
}
#endregion

View File

@@ -231,7 +231,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
if (soundModule != null)
{
soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, volume, position,
m_internalScene.RegionInfo.RegionHandle);
m_internalScene.RegionInfo.RegionHandle, 0);
}
}
@@ -241,7 +241,7 @@ namespace OpenSim.Region.OptionalModules.Scripting.Minimodule
if (soundModule != null)
{
soundModule.TriggerSound(audio, UUID.Zero, UUID.Zero, UUID.Zero, 1.0, position,
m_internalScene.RegionInfo.RegionHandle);
m_internalScene.RegionInfo.RegionHandle, 0);
}
}