mirror of
https://github.com/opensim/opensim.git
synced 2026-08-09 10:46:00 +08:00
Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
This commit is contained in:
@@ -185,6 +185,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
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}
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public override void VehicleFlags(int param, bool remove)
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{
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}
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public override void SetVolumeDetect(int param)
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{
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@@ -362,6 +362,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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}
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public override void VehicleFlags(int param, bool remove)
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{
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}
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public override void SetVolumeDetect(int param)
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{
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@@ -397,6 +397,11 @@ namespace OpenSim.Region.Physics.BulletDotNETPlugin
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//TODO:
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}
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public override void VehicleFlags(int param, bool remove)
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{
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}
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public override void SetVolumeDetect(int param)
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{
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//TODO: GhostObject
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@@ -500,6 +500,18 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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public BulletXScene(String sceneIdentifier)
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{
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//identifier = sceneIdentifier;
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cDispatcher = new CollisionDispatcherLocal(this);
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Vector3 worldMinDim = new Vector3((float)minXY, (float)minXY, (float)minZ);
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Vector3 worldMaxDim = new Vector3((float)maxXY, (float)maxXY, (float)maxZ);
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opCache = new AxisSweep3(worldMinDim, worldMaxDim, maxHandles);
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sicSolver = new SequentialImpulseConstraintSolver();
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lock (BulletXLock)
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{
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ddWorld = new DiscreteDynamicsWorld(cDispatcher, opCache, sicSolver);
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ddWorld.Gravity = new Vector3(0, 0, -gravity);
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}
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//this._heightmap = new float[65536];
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}
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public static float Gravity
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@@ -582,12 +594,12 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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pos.Y = position.Y;
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pos.Z = position.Z + 20;
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BulletXCharacter newAv = null;
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newAv.Flying = isFlying;
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lock (BulletXLock)
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{
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newAv = new BulletXCharacter(avName, this, pos);
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_characters.Add(newAv.RigidBody, newAv);
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}
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newAv.Flying = isFlying;
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return newAv;
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}
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@@ -983,6 +995,11 @@ namespace OpenSim.Region.Physics.BulletXPlugin
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public override void VehicleRotationParam(int param, OpenMetaverse.Quaternion rotation)
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{
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}
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public override void VehicleFlags(int param, bool remove)
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{
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}
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public override void SetVolumeDetect(int param)
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@@ -208,6 +208,7 @@ namespace OpenSim.Region.Physics.Manager
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public abstract void VehicleFloatParam(int param, float value);
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public abstract void VehicleVectorParam(int param, Vector3 value);
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public abstract void VehicleRotationParam(int param, Quaternion rotation);
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public abstract void VehicleFlags(int param, bool remove);
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public abstract void SetVolumeDetect(int param); // Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more
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@@ -352,6 +353,11 @@ namespace OpenSim.Region.Physics.Manager
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}
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public override void VehicleFlags(int param, bool remove)
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{
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}
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public override void SetVolumeDetect(int param)
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{
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@@ -91,7 +91,9 @@ namespace OpenSim.Region.Physics.Manager
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BANKING_EFFICIENCY = 38,
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BANKING_MIX = 39,
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BANKING_TIMESCALE = 40,
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REFERENCE_FRAME = 44
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REFERENCE_FRAME = 44,
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BLOCK_EXIT = 45,
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ROLL_FRAME = 46
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}
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@@ -107,7 +109,13 @@ namespace OpenSim.Region.Physics.Manager
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LIMIT_MOTOR_UP = 64,
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MOUSELOOK_STEER = 128,
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MOUSELOOK_BANK = 256,
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CAMERA_DECOUPLED = 512
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CAMERA_DECOUPLED = 512,
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NO_X = 1024,
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NO_Y = 2048,
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NO_Z = 4096,
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LOCK_HOVER_HEIGHT = 8192,
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NO_DEFLECTION = 16392,
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LOCK_ROTATION = 32784
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}
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}
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@@ -734,6 +734,11 @@ namespace OpenSim.Region.Physics.OdePlugin
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}
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public override void VehicleFlags(int param, bool remove)
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{
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}
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public override void SetVolumeDetect(int param)
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{
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@@ -82,7 +82,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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// HOVER_UP_ONLY
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// LIMIT_MOTOR_UP
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// LIMIT_ROLL_ONLY
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private VehicleFlag m_Hoverflags = (VehicleFlag)0;
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private Vector3 m_BlockingEndPoint = Vector3.Zero;
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private Quaternion m_RollreferenceFrame = Quaternion.Identity;
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// Linear properties
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private Vector3 m_linearMotorDirection = Vector3.Zero; // velocity requested by LSL, decayed by time
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private Vector3 m_linearMotorDirectionLASTSET = Vector3.Zero; // velocity requested by LSL
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@@ -91,6 +93,7 @@ namespace OpenSim.Region.Physics.OdePlugin
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private float m_linearMotorDecayTimescale = 0;
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private float m_linearMotorTimescale = 0;
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private Vector3 m_lastLinearVelocityVector = Vector3.Zero;
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private d.Vector3 m_lastPositionVector = new d.Vector3();
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// private bool m_LinearMotorSetLastFrame = false;
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// private Vector3 m_linearMotorOffset = Vector3.Zero;
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@@ -255,6 +258,9 @@ namespace OpenSim.Region.Physics.OdePlugin
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case Vehicle.LINEAR_MOTOR_OFFSET:
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// m_linearMotorOffset = new Vector3(pValue.X, pValue.Y, pValue.Z);
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break;
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case Vehicle.BLOCK_EXIT:
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m_BlockingEndPoint = new Vector3(pValue.X, pValue.Y, pValue.Z);
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break;
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}
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}//end ProcessVectorVehicleParam
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@@ -265,15 +271,189 @@ namespace OpenSim.Region.Physics.OdePlugin
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case Vehicle.REFERENCE_FRAME:
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// m_referenceFrame = pValue;
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break;
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case Vehicle.ROLL_FRAME:
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m_RollreferenceFrame = pValue;
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break;
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}
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}//end ProcessRotationVehicleParam
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internal void ProcessVehicleFlags(int pParam, bool remove)
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{
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if (remove)
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{
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if (pParam == -1)
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{
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m_flags = (VehicleFlag)0;
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m_Hoverflags = (VehicleFlag)0;
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return;
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}
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if ((pParam & (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) == (int)VehicleFlag.HOVER_GLOBAL_HEIGHT)
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{
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if ((m_Hoverflags & VehicleFlag.HOVER_GLOBAL_HEIGHT) != (VehicleFlag)0)
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m_Hoverflags &= ~(VehicleFlag.HOVER_GLOBAL_HEIGHT);
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}
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if ((pParam & (int)VehicleFlag.HOVER_TERRAIN_ONLY) == (int)VehicleFlag.HOVER_TERRAIN_ONLY)
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{
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if ((m_Hoverflags & VehicleFlag.HOVER_TERRAIN_ONLY) != (VehicleFlag)0)
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m_Hoverflags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY);
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}
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if ((pParam & (int)VehicleFlag.HOVER_UP_ONLY) == (int)VehicleFlag.HOVER_UP_ONLY)
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{
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if ((m_Hoverflags & VehicleFlag.HOVER_UP_ONLY) != (VehicleFlag)0)
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m_Hoverflags &= ~(VehicleFlag.HOVER_UP_ONLY);
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}
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if ((pParam & (int)VehicleFlag.HOVER_WATER_ONLY) == (int)VehicleFlag.HOVER_WATER_ONLY)
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{
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if ((m_Hoverflags & VehicleFlag.HOVER_WATER_ONLY) != (VehicleFlag)0)
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m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY);
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}
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if ((pParam & (int)VehicleFlag.LIMIT_MOTOR_UP) == (int)VehicleFlag.LIMIT_MOTOR_UP)
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{
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if ((m_flags & VehicleFlag.LIMIT_MOTOR_UP) != (VehicleFlag)0)
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m_flags &= ~(VehicleFlag.LIMIT_MOTOR_UP);
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}
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if ((pParam & (int)VehicleFlag.LIMIT_ROLL_ONLY) == (int)VehicleFlag.LIMIT_ROLL_ONLY)
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{
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if ((m_flags & VehicleFlag.LIMIT_ROLL_ONLY) != (VehicleFlag)0)
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m_flags &= ~(VehicleFlag.LIMIT_ROLL_ONLY);
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}
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if ((pParam & (int)VehicleFlag.MOUSELOOK_BANK) == (int)VehicleFlag.MOUSELOOK_BANK)
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{
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if ((m_flags & VehicleFlag.MOUSELOOK_BANK) != (VehicleFlag)0)
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m_flags &= ~(VehicleFlag.MOUSELOOK_BANK);
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}
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if ((pParam & (int)VehicleFlag.MOUSELOOK_STEER) == (int)VehicleFlag.MOUSELOOK_STEER)
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{
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if ((m_flags & VehicleFlag.MOUSELOOK_STEER) != (VehicleFlag)0)
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m_flags &= ~(VehicleFlag.MOUSELOOK_STEER);
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}
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if ((pParam & (int)VehicleFlag.NO_DEFLECTION_UP) == (int)VehicleFlag.NO_DEFLECTION_UP)
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{
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if ((m_flags & VehicleFlag.NO_DEFLECTION_UP) != (VehicleFlag)0)
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m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP);
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}
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if ((pParam & (int)VehicleFlag.CAMERA_DECOUPLED) == (int)VehicleFlag.CAMERA_DECOUPLED)
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{
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if ((m_flags & VehicleFlag.CAMERA_DECOUPLED) != (VehicleFlag)0)
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m_flags &= ~(VehicleFlag.CAMERA_DECOUPLED);
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}
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if ((pParam & (int)VehicleFlag.NO_X) == (int)VehicleFlag.NO_X)
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{
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if ((m_flags & VehicleFlag.NO_X) != (VehicleFlag)0)
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m_flags &= ~(VehicleFlag.NO_X);
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}
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if ((pParam & (int)VehicleFlag.NO_Y) == (int)VehicleFlag.NO_Y)
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{
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if ((m_flags & VehicleFlag.NO_Y) != (VehicleFlag)0)
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m_flags &= ~(VehicleFlag.NO_Y);
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}
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if ((pParam & (int)VehicleFlag.NO_Z) == (int)VehicleFlag.NO_Z)
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{
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if ((m_flags & VehicleFlag.NO_Z) != (VehicleFlag)0)
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m_flags &= ~(VehicleFlag.NO_Z);
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}
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if ((pParam & (int)VehicleFlag.LOCK_HOVER_HEIGHT) == (int)VehicleFlag.LOCK_HOVER_HEIGHT)
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{
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if ((m_Hoverflags & VehicleFlag.LOCK_HOVER_HEIGHT) != (VehicleFlag)0)
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m_Hoverflags &= ~(VehicleFlag.LOCK_HOVER_HEIGHT);
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}
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if ((pParam & (int)VehicleFlag.NO_DEFLECTION) == (int)VehicleFlag.NO_DEFLECTION)
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{
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if ((m_flags & VehicleFlag.NO_DEFLECTION) != (VehicleFlag)0)
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m_flags &= ~(VehicleFlag.NO_DEFLECTION);
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}
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if ((pParam & (int)VehicleFlag.LOCK_ROTATION) == (int)VehicleFlag.LOCK_ROTATION)
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{
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if ((m_flags & VehicleFlag.LOCK_ROTATION) != (VehicleFlag)0)
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m_flags &= ~(VehicleFlag.LOCK_ROTATION);
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}
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}
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else
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{
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if ((pParam & (int)VehicleFlag.HOVER_GLOBAL_HEIGHT) == (int)VehicleFlag.HOVER_GLOBAL_HEIGHT)
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{
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m_Hoverflags |= (VehicleFlag.HOVER_GLOBAL_HEIGHT | m_flags);
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}
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if ((pParam & (int)VehicleFlag.HOVER_TERRAIN_ONLY) == (int)VehicleFlag.HOVER_TERRAIN_ONLY)
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{
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m_Hoverflags |= (VehicleFlag.HOVER_TERRAIN_ONLY | m_flags);
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}
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if ((pParam & (int)VehicleFlag.HOVER_UP_ONLY) == (int)VehicleFlag.HOVER_UP_ONLY)
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{
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m_Hoverflags |= (VehicleFlag.HOVER_UP_ONLY | m_flags);
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}
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if ((pParam & (int)VehicleFlag.HOVER_WATER_ONLY) == (int)VehicleFlag.HOVER_WATER_ONLY)
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{
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m_Hoverflags |= (VehicleFlag.HOVER_WATER_ONLY | m_flags);
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}
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if ((pParam & (int)VehicleFlag.LIMIT_MOTOR_UP) == (int)VehicleFlag.LIMIT_MOTOR_UP)
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{
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m_flags |= (VehicleFlag.LIMIT_MOTOR_UP | m_flags);
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}
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if ((pParam & (int)VehicleFlag.MOUSELOOK_BANK) == (int)VehicleFlag.MOUSELOOK_BANK)
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{
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m_flags |= (VehicleFlag.MOUSELOOK_BANK | m_flags);
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}
|
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if ((pParam & (int)VehicleFlag.MOUSELOOK_STEER) == (int)VehicleFlag.MOUSELOOK_STEER)
|
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{
|
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m_flags |= (VehicleFlag.MOUSELOOK_STEER | m_flags);
|
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}
|
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if ((pParam & (int)VehicleFlag.NO_DEFLECTION_UP) == (int)VehicleFlag.NO_DEFLECTION_UP)
|
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{
|
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m_flags |= (VehicleFlag.NO_DEFLECTION_UP | m_flags);
|
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}
|
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if ((pParam & (int)VehicleFlag.CAMERA_DECOUPLED) == (int)VehicleFlag.CAMERA_DECOUPLED)
|
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{
|
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m_flags |= (VehicleFlag.CAMERA_DECOUPLED | m_flags);
|
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}
|
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if ((pParam & (int)VehicleFlag.NO_X) == (int)VehicleFlag.NO_X)
|
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{
|
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m_flags |= (VehicleFlag.NO_X);
|
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}
|
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if ((pParam & (int)VehicleFlag.NO_Y) == (int)VehicleFlag.NO_Y)
|
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{
|
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m_flags |= (VehicleFlag.NO_Y);
|
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}
|
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if ((pParam & (int)VehicleFlag.NO_Z) == (int)VehicleFlag.NO_Z)
|
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{
|
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m_flags |= (VehicleFlag.NO_Z);
|
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}
|
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if ((pParam & (int)VehicleFlag.LOCK_HOVER_HEIGHT) == (int)VehicleFlag.LOCK_HOVER_HEIGHT)
|
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{
|
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m_Hoverflags |= (VehicleFlag.LOCK_HOVER_HEIGHT);
|
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}
|
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if ((pParam & (int)VehicleFlag.NO_DEFLECTION) == (int)VehicleFlag.NO_DEFLECTION)
|
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{
|
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m_flags |= (VehicleFlag.NO_DEFLECTION);
|
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}
|
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if ((pParam & (int)VehicleFlag.LOCK_ROTATION) == (int)VehicleFlag.LOCK_ROTATION)
|
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{
|
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m_flags |= (VehicleFlag.LOCK_ROTATION);
|
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}
|
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}
|
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}//end ProcessVehicleFlags
|
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|
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internal void ProcessTypeChange(Vehicle pType)
|
||||
{
|
||||
// Set Defaults For Type
|
||||
m_type = pType;
|
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switch (pType)
|
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{
|
||||
case Vehicle.TYPE_NONE:
|
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m_linearFrictionTimescale = new Vector3(0, 0, 0);
|
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m_angularFrictionTimescale = new Vector3(0, 0, 0);
|
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m_linearMotorDirection = Vector3.Zero;
|
||||
m_linearMotorTimescale = 0;
|
||||
m_linearMotorDecayTimescale = 0;
|
||||
m_angularMotorDirection = Vector3.Zero;
|
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m_angularMotorTimescale = 0;
|
||||
m_angularMotorDecayTimescale = 0;
|
||||
m_VhoverHeight = 0;
|
||||
m_VhoverTimescale = 0;
|
||||
m_VehicleBuoyancy = 0;
|
||||
m_flags = (VehicleFlag)0;
|
||||
break;
|
||||
|
||||
case Vehicle.TYPE_SLED:
|
||||
m_linearFrictionTimescale = new Vector3(30, 1, 1000);
|
||||
m_angularFrictionTimescale = new Vector3(1000, 1000, 1000);
|
||||
@@ -295,9 +475,9 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||
// m_bankingMix = 1;
|
||||
// m_bankingTimescale = 10;
|
||||
// m_referenceFrame = Quaternion.Identity;
|
||||
m_flags &=
|
||||
~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
|
||||
m_Hoverflags &=
|
||||
~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
|
||||
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
|
||||
break;
|
||||
case Vehicle.TYPE_CAR:
|
||||
@@ -323,9 +503,10 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||
// m_bankingMix = 1;
|
||||
// m_bankingTimescale = 1;
|
||||
// m_referenceFrame = Quaternion.Identity;
|
||||
m_flags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
|
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m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_UP_ONLY |
|
||||
m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
|
||||
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_ROLL_ONLY |
|
||||
VehicleFlag.LIMIT_MOTOR_UP);
|
||||
m_Hoverflags |= (VehicleFlag.HOVER_UP_ONLY);
|
||||
break;
|
||||
case Vehicle.TYPE_BOAT:
|
||||
m_linearFrictionTimescale = new Vector3(10, 3, 2);
|
||||
@@ -350,10 +531,12 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||
// m_bankingMix = 0.8f;
|
||||
// m_bankingTimescale = 1;
|
||||
// m_referenceFrame = Quaternion.Identity;
|
||||
m_flags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.LIMIT_ROLL_ONLY |
|
||||
m_Hoverflags &= ~(VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
|
||||
m_flags |= (VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY |
|
||||
m_flags &= ~(VehicleFlag.LIMIT_ROLL_ONLY);
|
||||
m_flags |= (VehicleFlag.NO_DEFLECTION_UP |
|
||||
VehicleFlag.LIMIT_MOTOR_UP);
|
||||
m_Hoverflags |= (VehicleFlag.HOVER_WATER_ONLY);
|
||||
break;
|
||||
case Vehicle.TYPE_AIRPLANE:
|
||||
m_linearFrictionTimescale = new Vector3(200, 10, 5);
|
||||
@@ -378,8 +561,9 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||
// m_bankingMix = 0.7f;
|
||||
// m_bankingTimescale = 2;
|
||||
// m_referenceFrame = Quaternion.Identity;
|
||||
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
|
||||
m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||
VehicleFlag.HOVER_GLOBAL_HEIGHT | VehicleFlag.HOVER_UP_ONLY);
|
||||
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP);
|
||||
m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
|
||||
break;
|
||||
case Vehicle.TYPE_BALLOON:
|
||||
@@ -405,9 +589,11 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||
// m_bankingMix = 0.7f;
|
||||
// m_bankingTimescale = 5;
|
||||
// m_referenceFrame = Quaternion.Identity;
|
||||
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||
VehicleFlag.HOVER_UP_ONLY | VehicleFlag.LIMIT_MOTOR_UP);
|
||||
m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT);
|
||||
m_Hoverflags &= ~(VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY |
|
||||
VehicleFlag.HOVER_UP_ONLY);
|
||||
m_flags &= ~(VehicleFlag.NO_DEFLECTION_UP | VehicleFlag.LIMIT_MOTOR_UP);
|
||||
m_flags |= (VehicleFlag.LIMIT_ROLL_ONLY);
|
||||
m_Hoverflags |= (VehicleFlag.HOVER_GLOBAL_HEIGHT);
|
||||
break;
|
||||
|
||||
}
|
||||
@@ -431,6 +617,7 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||
|
||||
MoveLinear(pTimestep, pParentScene);
|
||||
MoveAngular(pTimestep);
|
||||
LimitRotation(pTimestep);
|
||||
}// end Step
|
||||
|
||||
private void MoveLinear(float pTimestep, OdeScene _pParentScene)
|
||||
@@ -477,61 +664,152 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||
// .Z velocity and gravity. Therefore only 0g will used script-requested
|
||||
// .Z velocity. >0g (m_VehicleBuoyancy < 1) will used modified gravity only.
|
||||
Vector3 grav = Vector3.Zero;
|
||||
if (m_VehicleBuoyancy < 1.0f)
|
||||
// There is some gravity, make a gravity force vector
|
||||
// that is applied after object velocity.
|
||||
d.Mass objMass;
|
||||
d.BodyGetMass(Body, out objMass);
|
||||
// m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g;
|
||||
grav.Z = _pParentScene.gravityz * objMass.mass * (1f - m_VehicleBuoyancy);
|
||||
// Preserve the current Z velocity
|
||||
d.Vector3 vel_now = d.BodyGetLinearVel(Body);
|
||||
m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity
|
||||
|
||||
d.Vector3 pos = d.BodyGetPosition(Body);
|
||||
Vector3 accel = new Vector3(-(m_dir.X - m_lastLinearVelocityVector.X / 0.1f), -(m_dir.Y - m_lastLinearVelocityVector.Y / 0.1f), m_dir.Z - m_lastLinearVelocityVector.Z / 0.1f);
|
||||
Vector3 posChange = new Vector3();
|
||||
posChange.X = pos.X - m_lastPositionVector.X;
|
||||
posChange.Y = pos.Y - m_lastPositionVector.Y;
|
||||
posChange.Z = pos.Z - m_lastPositionVector.Z;
|
||||
double Zchange = Math.Abs(posChange.Z);
|
||||
if (m_BlockingEndPoint != Vector3.Zero)
|
||||
{
|
||||
// There is some gravity, make a gravity force vector
|
||||
// that is applied after object velocity.
|
||||
d.Mass objMass;
|
||||
d.BodyGetMass(Body, out objMass);
|
||||
// m_VehicleBuoyancy: -1=2g; 0=1g; 1=0g;
|
||||
grav.Z = _pParentScene.gravityz * objMass.mass * (1f - m_VehicleBuoyancy);
|
||||
// Preserve the current Z velocity
|
||||
d.Vector3 vel_now = d.BodyGetLinearVel(Body);
|
||||
m_dir.Z = vel_now.Z; // Preserve the accumulated falling velocity
|
||||
} // else its 1.0, no gravity.
|
||||
if (pos.X >= (m_BlockingEndPoint.X - (float)1))
|
||||
{
|
||||
pos.X -= posChange.X + 1;
|
||||
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
|
||||
}
|
||||
if (pos.Y >= (m_BlockingEndPoint.Y - (float)1))
|
||||
{
|
||||
pos.Y -= posChange.Y + 1;
|
||||
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
|
||||
}
|
||||
if (pos.Z >= (m_BlockingEndPoint.Z - (float)1))
|
||||
{
|
||||
pos.Z -= posChange.Z + 1;
|
||||
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
|
||||
}
|
||||
if (pos.X <= 0)
|
||||
{
|
||||
pos.X += posChange.X + 1;
|
||||
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
|
||||
}
|
||||
if (pos.Y <= 0)
|
||||
{
|
||||
pos.Y += posChange.Y + 1;
|
||||
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
|
||||
}
|
||||
}
|
||||
if (pos.Z < _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y))
|
||||
{
|
||||
pos.Z = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + 2;
|
||||
d.BodySetPosition(Body, pos.X, pos.Y, pos.Z);
|
||||
}
|
||||
|
||||
// Check if hovering
|
||||
if ((m_flags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0)
|
||||
if ((m_Hoverflags & (VehicleFlag.HOVER_WATER_ONLY | VehicleFlag.HOVER_TERRAIN_ONLY | VehicleFlag.HOVER_GLOBAL_HEIGHT)) != 0)
|
||||
{
|
||||
// We should hover, get the target height
|
||||
d.Vector3 pos = d.BodyGetPosition(Body);
|
||||
if ((m_flags & VehicleFlag.HOVER_WATER_ONLY) == VehicleFlag.HOVER_WATER_ONLY)
|
||||
if ((m_Hoverflags & VehicleFlag.HOVER_WATER_ONLY) != 0)
|
||||
{
|
||||
m_VhoverTargetHeight = _pParentScene.GetWaterLevel() + m_VhoverHeight;
|
||||
}
|
||||
else if ((m_flags & VehicleFlag.HOVER_TERRAIN_ONLY) == VehicleFlag.HOVER_TERRAIN_ONLY)
|
||||
if ((m_Hoverflags & VehicleFlag.HOVER_TERRAIN_ONLY) != 0)
|
||||
{
|
||||
m_VhoverTargetHeight = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y) + m_VhoverHeight;
|
||||
}
|
||||
else if ((m_flags & VehicleFlag.HOVER_GLOBAL_HEIGHT) == VehicleFlag.HOVER_GLOBAL_HEIGHT)
|
||||
if ((m_Hoverflags & VehicleFlag.HOVER_GLOBAL_HEIGHT) != 0)
|
||||
{
|
||||
m_VhoverTargetHeight = m_VhoverHeight;
|
||||
}
|
||||
|
||||
if ((m_flags & VehicleFlag.HOVER_UP_ONLY) == VehicleFlag.HOVER_UP_ONLY)
|
||||
if ((m_Hoverflags & VehicleFlag.HOVER_UP_ONLY) != 0)
|
||||
{
|
||||
// If body is aready heigher, use its height as target height
|
||||
if (pos.Z > m_VhoverTargetHeight) m_VhoverTargetHeight = pos.Z;
|
||||
}
|
||||
if ((m_Hoverflags & VehicleFlag.LOCK_HOVER_HEIGHT) != 0)
|
||||
{
|
||||
if ((pos.Z - m_VhoverTargetHeight) > .2 || (pos.Z - m_VhoverTargetHeight) < -.2)
|
||||
{
|
||||
d.BodySetPosition(Body, pos.X, pos.Y, m_VhoverTargetHeight);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
float herr0 = pos.Z - m_VhoverTargetHeight;
|
||||
// Replace Vertical speed with correction figure if significant
|
||||
if (Math.Abs(herr0) > 0.01f)
|
||||
{
|
||||
m_dir.Z = -((herr0 * pTimestep * 50.0f) / m_VhoverTimescale);
|
||||
//KF: m_VhoverEfficiency is not yet implemented
|
||||
}
|
||||
else
|
||||
{
|
||||
m_dir.Z = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
// m_VhoverEfficiency = 0f; // 0=boucy, 1=Crit.damped
|
||||
// m_VhoverTimescale = 0f; // time to acheive height
|
||||
// pTimestep is time since last frame,in secs
|
||||
float herr0 = pos.Z - m_VhoverTargetHeight;
|
||||
// Replace Vertical speed with correction figure if significant
|
||||
if (Math.Abs(herr0) > 0.01f)
|
||||
{
|
||||
d.Mass objMass;
|
||||
d.BodyGetMass(Body, out objMass);
|
||||
m_dir.Z = - ((herr0 * pTimestep * 50.0f) / m_VhoverTimescale);
|
||||
//KF: m_VhoverEfficiency is not yet implemented
|
||||
}
|
||||
else
|
||||
{
|
||||
m_dir.Z = 0f;
|
||||
}
|
||||
}
|
||||
|
||||
if ((m_flags & (VehicleFlag.LIMIT_MOTOR_UP)) != 0)
|
||||
{
|
||||
//Start Experimental Values
|
||||
if (Zchange > .3)
|
||||
{
|
||||
grav.Z = (float)(grav.Z * 3);
|
||||
}
|
||||
if (Zchange > .15)
|
||||
{
|
||||
grav.Z = (float)(grav.Z * 2);
|
||||
}
|
||||
if (Zchange > .75)
|
||||
{
|
||||
grav.Z = (float)(grav.Z * 1.5);
|
||||
}
|
||||
if (Zchange > .05)
|
||||
{
|
||||
grav.Z = (float)(grav.Z * 1.25);
|
||||
}
|
||||
if (Zchange > .025)
|
||||
{
|
||||
grav.Z = (float)(grav.Z * 1.125);
|
||||
}
|
||||
float terraintemp = _pParentScene.GetTerrainHeightAtXY(pos.X, pos.Y);
|
||||
float postemp = (pos.Z - terraintemp);
|
||||
if (postemp > 2.5f)
|
||||
{
|
||||
grav.Z = (float)(grav.Z * 1.037125);
|
||||
}
|
||||
//End Experimental Values
|
||||
}
|
||||
if ((m_flags & (VehicleFlag.NO_X)) != 0)
|
||||
{
|
||||
m_dir.X = 0;
|
||||
}
|
||||
if ((m_flags & (VehicleFlag.NO_Y)) != 0)
|
||||
{
|
||||
m_dir.Y = 0;
|
||||
}
|
||||
if ((m_flags & (VehicleFlag.NO_Z)) != 0)
|
||||
{
|
||||
m_dir.Z = 0;
|
||||
}
|
||||
|
||||
m_lastPositionVector = d.BodyGetPosition(Body);
|
||||
|
||||
// Apply velocity
|
||||
d.BodySetLinearVel(Body, m_dir.X, m_dir.Y, m_dir.Z);
|
||||
// apply gravity force
|
||||
@@ -629,6 +907,12 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||
|
||||
// Sum velocities
|
||||
m_lastAngularVelocity = m_angularMotorVelocity + vertattr; // + bank + deflection
|
||||
|
||||
if ((m_flags & (VehicleFlag.NO_DEFLECTION_UP)) != 0)
|
||||
{
|
||||
m_lastAngularVelocity.X = 0;
|
||||
m_lastAngularVelocity.Y = 0;
|
||||
}
|
||||
|
||||
if (!m_lastAngularVelocity.ApproxEquals(Vector3.Zero, 0.01f))
|
||||
{
|
||||
@@ -647,5 +931,44 @@ namespace OpenSim.Region.Physics.OdePlugin
|
||||
d.BodySetAngularVel (Body, m_lastAngularVelocity.X, m_lastAngularVelocity.Y, m_lastAngularVelocity.Z);
|
||||
|
||||
} //end MoveAngular
|
||||
internal void LimitRotation(float timestep)
|
||||
{
|
||||
d.Quaternion rot = d.BodyGetQuaternion(Body);
|
||||
Quaternion rotq = new Quaternion(rot.X, rot.Y, rot.Z, rot.W); // rotq = rotation of object
|
||||
d.Quaternion m_rot = new d.Quaternion();
|
||||
bool changed = false;
|
||||
m_rot.X = rotq.X;
|
||||
m_rot.Y = rotq.Y;
|
||||
m_rot.Z = rotq.Z;
|
||||
m_rot.W = rotq.W;
|
||||
if (m_RollreferenceFrame != Quaternion.Identity)
|
||||
{
|
||||
if (rotq.X >= m_RollreferenceFrame.X)
|
||||
{
|
||||
m_rot.X = rotq.X - (m_RollreferenceFrame.X / 2);
|
||||
}
|
||||
if (rotq.Y >= m_RollreferenceFrame.Y)
|
||||
{
|
||||
m_rot.Y = rotq.Y - (m_RollreferenceFrame.Y / 2);
|
||||
}
|
||||
if (rotq.X <= -m_RollreferenceFrame.X)
|
||||
{
|
||||
m_rot.X = rotq.X + (m_RollreferenceFrame.X / 2);
|
||||
}
|
||||
if (rotq.Y <= -m_RollreferenceFrame.Y)
|
||||
{
|
||||
m_rot.Y = rotq.Y + (m_RollreferenceFrame.Y / 2);
|
||||
}
|
||||
changed = true;
|
||||
}
|
||||
if ((m_flags & VehicleFlag.LOCK_ROTATION) != 0)
|
||||
{
|
||||
m_rot.X = 0;
|
||||
m_rot.Y = 0;
|
||||
changed = true;
|
||||
}
|
||||
if (changed)
|
||||
d.BodySetQuaternion(Body, ref m_rot);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -2355,6 +2355,11 @@ Console.WriteLine(" JointCreateFixed");
|
||||
m_vehicle.ProcessRotationVehicleParam((Vehicle) param, rotation);
|
||||
}
|
||||
|
||||
public override void VehicleFlags(int param, bool remove)
|
||||
{
|
||||
m_vehicle.ProcessVehicleFlags(param, remove);
|
||||
}
|
||||
|
||||
public override void SetVolumeDetect(int param)
|
||||
{
|
||||
lock (_parent_scene.OdeLock)
|
||||
|
||||
@@ -182,6 +182,8 @@ namespace OpenSim.Region.Physics.POSPlugin
|
||||
|
||||
}
|
||||
|
||||
public override void VehicleFlags(int param, bool remove) { }
|
||||
|
||||
public override void SetVolumeDetect(int param)
|
||||
{
|
||||
|
||||
|
||||
@@ -139,6 +139,8 @@ namespace OpenSim.Region.Physics.POSPlugin
|
||||
|
||||
}
|
||||
|
||||
public override void VehicleFlags(int param, bool remove) { }
|
||||
|
||||
public override void SetVolumeDetect(int param)
|
||||
{
|
||||
|
||||
|
||||
@@ -371,6 +371,8 @@ namespace OpenSim.Region.Physics.PhysXPlugin
|
||||
|
||||
}
|
||||
|
||||
public override void VehicleFlags(int param, bool remove) { }
|
||||
|
||||
public override void SetVolumeDetect(int param)
|
||||
{
|
||||
|
||||
@@ -775,6 +777,8 @@ namespace OpenSim.Region.Physics.PhysXPlugin
|
||||
|
||||
}
|
||||
|
||||
public override void VehicleFlags(int param, bool remove) { }
|
||||
|
||||
public override void SetVolumeDetect(int param)
|
||||
{
|
||||
|
||||
|
||||
Reference in New Issue
Block a user