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Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
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@@ -208,6 +208,7 @@ namespace OpenSim.Region.Physics.Manager
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public abstract void VehicleFloatParam(int param, float value);
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public abstract void VehicleVectorParam(int param, Vector3 value);
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public abstract void VehicleRotationParam(int param, Quaternion rotation);
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public abstract void VehicleFlags(int param, bool remove);
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public abstract void SetVolumeDetect(int param); // Allows the detection of collisions with inherently non-physical prims. see llVolumeDetect for more
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@@ -352,6 +353,11 @@ namespace OpenSim.Region.Physics.Manager
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}
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public override void VehicleFlags(int param, bool remove)
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{
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}
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public override void SetVolumeDetect(int param)
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{
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@@ -91,7 +91,9 @@ namespace OpenSim.Region.Physics.Manager
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BANKING_EFFICIENCY = 38,
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BANKING_MIX = 39,
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BANKING_TIMESCALE = 40,
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REFERENCE_FRAME = 44
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REFERENCE_FRAME = 44,
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BLOCK_EXIT = 45,
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ROLL_FRAME = 46
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}
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@@ -107,7 +109,13 @@ namespace OpenSim.Region.Physics.Manager
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LIMIT_MOTOR_UP = 64,
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MOUSELOOK_STEER = 128,
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MOUSELOOK_BANK = 256,
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CAMERA_DECOUPLED = 512
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CAMERA_DECOUPLED = 512,
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NO_X = 1024,
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NO_Y = 2048,
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NO_Z = 4096,
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LOCK_HOVER_HEIGHT = 8192,
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NO_DEFLECTION = 16392,
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LOCK_ROTATION = 32784
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}
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}
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