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Revolution is on the roll again! :)
Fixes: Undo, T-pose of others on login, modifiedBulletX works again, feet now stand on the ground instead of in the ground, adds checks to CombatModule. Adds: Redo, Land Undo, checks to agentUpdate (so one can not fall off of a region), more vehicle parts. Finishes almost all of LSL (1 function left, 2 events). Direct flames and kudos to Revolution, please Signed-off-by: Melanie <melanie@t-data.com>
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@@ -160,6 +160,8 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int VEHICLE_BANKING_MIX = 39;
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public const int VEHICLE_BANKING_TIMESCALE = 40;
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public const int VEHICLE_REFERENCE_FRAME = 44;
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public const int VEHICLE_RANGE_BLOCK = 45;
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public const int VEHICLE_ROLL_FRAME = 46;
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public const int VEHICLE_FLAG_NO_DEFLECTION_UP = 1;
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public const int VEHICLE_FLAG_LIMIT_ROLL_ONLY = 2;
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public const int VEHICLE_FLAG_HOVER_WATER_ONLY = 4;
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@@ -170,6 +172,12 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
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public const int VEHICLE_FLAG_MOUSELOOK_STEER = 128;
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public const int VEHICLE_FLAG_MOUSELOOK_BANK = 256;
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public const int VEHICLE_FLAG_CAMERA_DECOUPLED = 512;
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public const int VEHICLE_FLAG_NO_X = 1024;
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public const int VEHICLE_FLAG_NO_Y = 2048;
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public const int VEHICLE_FLAG_NO_Z = 4096;
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public const int VEHICLE_FLAG_LOCK_HOVER_HEIGHT = 8192;
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public const int VEHICLE_FLAG_NO_DEFLECTION = 16392;
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public const int VEHICLE_FLAG_LOCK_ROTATION = 32784;
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public const int INVENTORY_ALL = -1;
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public const int INVENTORY_NONE = -1;
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