From 982e71b6b88ccbb884044d4b1c350b27c4877060 Mon Sep 17 00:00:00 2001 From: "Justin Clark-Casey (justincc)" Date: Sat, 16 Jul 2011 03:08:28 +0100 Subject: [PATCH] eliminate unused and redundant SceneObjectGroup.AssetReceived() --- .../Region/Framework/Scenes/SceneObjectGroup.cs | 17 ----------------- 1 file changed, 17 deletions(-) diff --git a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs index 0b474b5570..8ffe84bdde 100644 --- a/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs +++ b/OpenSim/Region/Framework/Scenes/SceneObjectGroup.cs @@ -3332,23 +3332,6 @@ namespace OpenSim.Region.Framework.Scenes parts[i].CheckSculptAndLoad(); } - /// - /// Handle an asset received asynchronously from the asset service. - /// - /// - /// - /// - protected void AssetReceived(string id, Object sender, AssetBase asset) - { - SceneObjectPart sop = (SceneObjectPart)sender; - - if (sop != null) - { - if (asset != null) - sop.SculptTextureCallback(asset); - } - } - /// /// Set the user group to which this scene object belongs. ///