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Changed to slightly better textures for the map: a blue one for the sea and one that if you stand at least 10 feet away from the screen and strain your eyes a bit and have really bad vision could maybe look like a island.
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@@ -1136,7 +1136,7 @@ namespace OpenSim
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mapReply.LayerData[0].Left = 800;
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mapReply.LayerData[0].Top = 1200;
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mapReply.LayerData[0].Right = 1200;
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mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000001");
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mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
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this.OutPacket(mapReply);
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}
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@@ -213,7 +213,7 @@ namespace OpenSim.world
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mapReply.AgentData.Flags = 0;
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mapReply.Data = new MapBlockReplyPacket.DataBlock[1];
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mapReply.Data[0] = new MapBlockReplyPacket.DataBlock();
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mapReply.Data[0].MapImageID = new LLUUID("00000000-0000-0000-9999-000000000002");
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mapReply.Data[0].MapImageID = new LLUUID("00000000-0000-0000-9999-000000000007");
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mapReply.Data[0].X = (ushort)m_regInfo.RegionLocX;
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mapReply.Data[0].Y = (ushort)m_regInfo.RegionLocY;
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mapReply.Data[0].WaterHeight =(byte) m_regInfo.RegionWaterHeight;
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