Changed to slightly better textures for the map: a blue one for the sea and one that if you stand at least 10 feet away from the screen and strain your eyes a bit and have really bad vision could maybe look like a island.

This commit is contained in:
MW
2007-05-13 12:48:42 +00:00
parent 05d9593198
commit 98705e6211
4 changed files with 24 additions and 2 deletions

View File

@@ -1136,7 +1136,7 @@ namespace OpenSim
mapReply.LayerData[0].Left = 800;
mapReply.LayerData[0].Top = 1200;
mapReply.LayerData[0].Right = 1200;
mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000001");
mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000006");
this.OutPacket(mapReply);
}

View File

@@ -213,7 +213,7 @@ namespace OpenSim.world
mapReply.AgentData.Flags = 0;
mapReply.Data = new MapBlockReplyPacket.DataBlock[1];
mapReply.Data[0] = new MapBlockReplyPacket.DataBlock();
mapReply.Data[0].MapImageID = new LLUUID("00000000-0000-0000-9999-000000000002");
mapReply.Data[0].MapImageID = new LLUUID("00000000-0000-0000-9999-000000000007");
mapReply.Data[0].X = (ushort)m_regInfo.RegionLocX;
mapReply.Data[0].Y = (ushort)m_regInfo.RegionLocY;
mapReply.Data[0].WaterHeight =(byte) m_regInfo.RegionWaterHeight;