mirror of
https://github.com/opensim/opensim.git
synced 2026-07-31 13:55:35 +08:00
Convert multiple lock()s which directly hinder script performance in linksets to ReaderWriterLockSlim.
This commit is contained in:
@@ -2950,8 +2950,17 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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return m_host.OwnerID.ToString();
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}
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[DebuggerNonUserCode]
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public void llInstantMessage(string user, string message)
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{
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UUID result;
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if (!UUID.TryParse(user, out result))
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{
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throw new Exception(String.Format("An invalid key of '{0} was passed to llInstantMessage", user));
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return;
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}
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m_host.AddScriptLPS(1);
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// We may be able to use ClientView.SendInstantMessage here, but we need a client instance.
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@@ -2966,7 +2975,7 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
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UUID friendTransactionID = UUID.Random();
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//m_pendingFriendRequests.Add(friendTransactionID, fromAgentID);
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GridInstantMessage msg = new GridInstantMessage();
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msg.fromAgentID = new Guid(m_host.UUID.ToString()); // fromAgentID.Guid;
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msg.toAgentID = new Guid(user); // toAgentID.Guid;
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@@ -101,6 +101,8 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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private Dictionary<UUID, IScriptInstance> m_Scripts =
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new Dictionary<UUID, IScriptInstance>();
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private OpenMetaverse.ReaderWriterLockSlim m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
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// Maps the asset ID to the assembly
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private Dictionary<UUID, string> m_Assemblies =
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@@ -122,6 +124,65 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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private ScriptCompileQueue m_CompileQueue = new ScriptCompileQueue();
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IWorkItemResult m_CurrentCompile = null;
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private void lockScriptsForRead(bool locked)
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{
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if (locked)
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{
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if (m_scriptsLock.RecursiveReadCount > 0)
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{
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m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
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m_scriptsLock.ExitReadLock();
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}
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if (m_scriptsLock.RecursiveWriteCount > 0)
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{
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m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed.");
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m_scriptsLock.ExitWriteLock();
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}
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while (!m_scriptsLock.TryEnterReadLock(60000))
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{
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m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire READ lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
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if (m_scriptsLock.IsWriteLockHeld)
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{
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m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
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}
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}
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}
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else
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{
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m_scriptsLock.ExitReadLock();
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}
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}
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private void lockScriptsForWrite(bool locked)
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{
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if (locked)
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{
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if (m_scriptsLock.RecursiveReadCount > 0)
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{
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m_log.Error("[XEngine.m_Scripts] Recursive read lock requested. This should not happen and means something needs to be fixed. For now though, it's safe to continue.");
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m_scriptsLock.ExitReadLock();
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}
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if (m_scriptsLock.RecursiveWriteCount > 0)
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{
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m_log.Error("[XEngine.m_Scripts] Recursive write lock requested. This should not happen and means something needs to be fixed.");
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m_scriptsLock.ExitWriteLock();
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}
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while (!m_scriptsLock.TryEnterWriteLock(60000))
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{
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m_log.Error("[XEngine.m_Scripts] Thread lock detected while trying to aquire WRITE lock of m_scripts in XEngine. I'm going to try to solve the thread lock automatically to preserve region stability, but this needs to be fixed.");
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if (m_scriptsLock.IsWriteLockHeld)
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{
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m_scriptsLock = new OpenMetaverse.ReaderWriterLockSlim();
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}
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}
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}
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else
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{
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m_scriptsLock.ExitWriteLock();
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}
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}
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public string ScriptEngineName
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{
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get { return "XEngine"; }
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@@ -261,43 +322,45 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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public void RemoveRegion(Scene scene)
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{
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lock (m_Scripts)
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lockScriptsForRead(true);
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foreach (IScriptInstance instance in m_Scripts.Values)
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{
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foreach (IScriptInstance instance in m_Scripts.Values)
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// Force a final state save
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//
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if (m_Assemblies.ContainsKey(instance.AssetID))
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{
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// Force a final state save
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//
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if (m_Assemblies.ContainsKey(instance.AssetID))
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{
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string assembly = m_Assemblies[instance.AssetID];
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instance.SaveState(assembly);
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}
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// Clear the event queue and abort the instance thread
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//
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instance.ClearQueue();
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instance.Stop(0);
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// Release events, timer, etc
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//
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instance.DestroyScriptInstance();
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// Unload scripts and app domains
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// Must be done explicitly because they have infinite
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// lifetime
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//
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m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
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if (m_DomainScripts[instance.AppDomain].Count == 0)
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{
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m_DomainScripts.Remove(instance.AppDomain);
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UnloadAppDomain(instance.AppDomain);
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}
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string assembly = m_Assemblies[instance.AssetID];
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instance.SaveState(assembly);
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}
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// Clear the event queue and abort the instance thread
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//
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instance.ClearQueue();
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instance.Stop(0);
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// Release events, timer, etc
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//
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instance.DestroyScriptInstance();
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// Unload scripts and app domains
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// Must be done explicitly because they have infinite
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// lifetime
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//
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m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
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if (m_DomainScripts[instance.AppDomain].Count == 0)
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{
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m_DomainScripts.Remove(instance.AppDomain);
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UnloadAppDomain(instance.AppDomain);
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}
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m_Scripts.Clear();
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m_PrimObjects.Clear();
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m_Assemblies.Clear();
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m_DomainScripts.Clear();
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}
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lockScriptsForRead(false);
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lockScriptsForWrite(true);
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m_Scripts.Clear();
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lockScriptsForWrite(false);
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m_PrimObjects.Clear();
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m_Assemblies.Clear();
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m_DomainScripts.Clear();
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lock (m_ScriptEngines)
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{
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m_ScriptEngines.Remove(this);
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@@ -356,22 +419,20 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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List<IScriptInstance> instances = new List<IScriptInstance>();
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lock (m_Scripts)
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{
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foreach (IScriptInstance instance in m_Scripts.Values)
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lockScriptsForRead(true);
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foreach (IScriptInstance instance in m_Scripts.Values)
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instances.Add(instance);
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}
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lockScriptsForRead(false);
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foreach (IScriptInstance i in instances)
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{
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string assembly = String.Empty;
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lock (m_Scripts)
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{
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if (!m_Assemblies.ContainsKey(i.AssetID))
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continue;
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assembly = m_Assemblies[i.AssetID];
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}
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i.SaveState(assembly);
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}
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@@ -673,173 +734,184 @@ namespace OpenSim.Region.ScriptEngine.XEngine
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return false;
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}
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lock (m_Scripts)
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ScriptInstance instance = null;
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// Create the object record
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lockScriptsForRead(true);
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if ((!m_Scripts.ContainsKey(itemID)) ||
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(m_Scripts[itemID].AssetID != assetID))
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{
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ScriptInstance instance = null;
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// Create the object record
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lockScriptsForRead(false);
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if ((!m_Scripts.ContainsKey(itemID)) ||
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(m_Scripts[itemID].AssetID != assetID))
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UUID appDomain = assetID;
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if (part.ParentGroup.IsAttachment)
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appDomain = part.ParentGroup.RootPart.UUID;
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if (!m_AppDomains.ContainsKey(appDomain))
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{
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UUID appDomain = assetID;
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if (part.ParentGroup.IsAttachment)
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appDomain = part.ParentGroup.RootPart.UUID;
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if (!m_AppDomains.ContainsKey(appDomain))
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try
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{
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try
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{
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AppDomainSetup appSetup = new AppDomainSetup();
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// appSetup.ApplicationBase = Path.Combine(
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// "ScriptEngines",
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// m_Scene.RegionInfo.RegionID.ToString());
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AppDomainSetup appSetup = new AppDomainSetup();
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// appSetup.ApplicationBase = Path.Combine(
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// "ScriptEngines",
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// m_Scene.RegionInfo.RegionID.ToString());
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Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
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Evidence evidence = new Evidence(baseEvidence);
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Evidence baseEvidence = AppDomain.CurrentDomain.Evidence;
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Evidence evidence = new Evidence(baseEvidence);
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AppDomain sandbox;
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if (m_AppDomainLoading)
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sandbox = AppDomain.CreateDomain(
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m_Scene.RegionInfo.RegionID.ToString(),
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evidence, appSetup);
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else
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sandbox = AppDomain.CurrentDomain;
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//PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
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//AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
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//PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
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//PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet);
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//CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement);
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//sandboxPolicy.RootCodeGroup = sandboxCodeGroup;
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//sandbox.SetAppDomainPolicy(sandboxPolicy);
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m_AppDomains[appDomain] = sandbox;
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AppDomain sandbox;
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if (m_AppDomainLoading)
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sandbox = AppDomain.CreateDomain(
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m_Scene.RegionInfo.RegionID.ToString(),
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evidence, appSetup);
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else
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sandbox = AppDomain.CurrentDomain;
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m_AppDomains[appDomain].AssemblyResolve +=
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new ResolveEventHandler(
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AssemblyResolver.OnAssemblyResolve);
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m_DomainScripts[appDomain] = new List<UUID>();
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}
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catch (Exception e)
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{
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m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString());
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m_ScriptErrorMessage += "Exception creating app domain:\n";
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m_ScriptFailCount++;
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lock (m_AddingAssemblies)
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{
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m_AddingAssemblies[assembly]--;
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}
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return false;
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}
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//PolicyLevel sandboxPolicy = PolicyLevel.CreateAppDomainLevel();
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//AllMembershipCondition sandboxMembershipCondition = new AllMembershipCondition();
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//PermissionSet sandboxPermissionSet = sandboxPolicy.GetNamedPermissionSet("Internet");
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//PolicyStatement sandboxPolicyStatement = new PolicyStatement(sandboxPermissionSet);
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//CodeGroup sandboxCodeGroup = new UnionCodeGroup(sandboxMembershipCondition, sandboxPolicyStatement);
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//sandboxPolicy.RootCodeGroup = sandboxCodeGroup;
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//sandbox.SetAppDomainPolicy(sandboxPolicy);
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m_AppDomains[appDomain] = sandbox;
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m_AppDomains[appDomain].AssemblyResolve +=
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new ResolveEventHandler(
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AssemblyResolver.OnAssemblyResolve);
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m_DomainScripts[appDomain] = new List<UUID>();
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}
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m_DomainScripts[appDomain].Add(itemID);
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instance = new ScriptInstance(this, part,
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itemID, assetID, assembly,
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m_AppDomains[appDomain],
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part.ParentGroup.RootPart.Name,
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item.Name, startParam, postOnRez,
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stateSource, m_MaxScriptQueue);
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m_log.DebugFormat("[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}",
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part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, part.ParentGroup.RootPart.AbsolutePosition.ToString());
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if (presence != null)
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catch (Exception e)
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{
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ShowScriptSaveResponse(item.OwnerID,
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assetID, "Compile successful", true);
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m_log.ErrorFormat("[XEngine] Exception creating app domain:\n {0}", e.ToString());
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m_ScriptErrorMessage += "Exception creating app domain:\n";
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m_ScriptFailCount++;
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lock (m_AddingAssemblies)
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{
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m_AddingAssemblies[assembly]--;
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}
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return false;
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}
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instance.AppDomain = appDomain;
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instance.LineMap = linemap;
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m_Scripts[itemID] = instance;
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}
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m_DomainScripts[appDomain].Add(itemID);
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lock (m_PrimObjects)
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instance = new ScriptInstance(this, part,
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itemID, assetID, assembly,
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m_AppDomains[appDomain],
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part.ParentGroup.RootPart.Name,
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item.Name, startParam, postOnRez,
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stateSource, m_MaxScriptQueue);
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m_log.DebugFormat("[XEngine] Loaded script {0}.{1}, script UUID {2}, prim UUID {3} @ {4}",
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part.ParentGroup.RootPart.Name, item.Name, assetID, part.UUID, part.ParentGroup.RootPart.AbsolutePosition.ToString());
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if (presence != null)
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{
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if (!m_PrimObjects.ContainsKey(localID))
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m_PrimObjects[localID] = new List<UUID>();
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if (!m_PrimObjects[localID].Contains(itemID))
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m_PrimObjects[localID].Add(itemID);
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ShowScriptSaveResponse(item.OwnerID,
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assetID, "Compile successful", true);
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}
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if (!m_Assemblies.ContainsKey(assetID))
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m_Assemblies[assetID] = assembly;
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lock (m_AddingAssemblies)
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{
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m_AddingAssemblies[assembly]--;
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}
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if (instance!=null)
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instance.Init();
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instance.AppDomain = appDomain;
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instance.LineMap = linemap;
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lockScriptsForWrite(true);
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m_Scripts[itemID] = instance;
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lockScriptsForWrite(false);
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}
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else
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{
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lockScriptsForRead(false);
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}
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lock (m_PrimObjects)
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{
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if (!m_PrimObjects.ContainsKey(localID))
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m_PrimObjects[localID] = new List<UUID>();
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if (!m_PrimObjects[localID].Contains(itemID))
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m_PrimObjects[localID].Add(itemID);
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}
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if (!m_Assemblies.ContainsKey(assetID))
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m_Assemblies[assetID] = assembly;
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lock (m_AddingAssemblies)
|
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{
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m_AddingAssemblies[assembly]--;
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}
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if (instance!=null)
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instance.Init();
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return true;
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}
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public void OnRemoveScript(uint localID, UUID itemID)
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{
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lock (m_Scripts)
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lockScriptsForRead(true);
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// Do we even have it?
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if (!m_Scripts.ContainsKey(itemID))
|
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{
|
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// Do we even have it?
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if (!m_Scripts.ContainsKey(itemID))
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return;
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lockScriptsForRead(false);
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return;
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}
|
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IScriptInstance instance=m_Scripts[itemID];
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m_Scripts.Remove(itemID);
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IScriptInstance instance=m_Scripts[itemID];
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lockScriptsForRead(false);
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lockScriptsForWrite(true);
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m_Scripts.Remove(itemID);
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lockScriptsForWrite(false);
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instance.ClearQueue();
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instance.Stop(0);
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instance.ClearQueue();
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instance.Stop(0);
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SceneObjectPart part =
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m_Scene.GetSceneObjectPart(localID);
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|
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SceneObjectPart part =
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m_Scene.GetSceneObjectPart(localID);
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if (part != null)
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part.RemoveScriptEvents(itemID);
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if (part != null)
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part.RemoveScriptEvents(itemID);
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// bool objectRemoved = false;
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|
||||
lock (m_PrimObjects)
|
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lock (m_PrimObjects)
|
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{
|
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// Remove the script from it's prim
|
||||
if (m_PrimObjects.ContainsKey(localID))
|
||||
{
|
||||
// Remove the script from it's prim
|
||||
if (m_PrimObjects.ContainsKey(localID))
|
||||
{
|
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// Remove inventory item record
|
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if (m_PrimObjects[localID].Contains(itemID))
|
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m_PrimObjects[localID].Remove(itemID);
|
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// Remove inventory item record
|
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if (m_PrimObjects[localID].Contains(itemID))
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m_PrimObjects[localID].Remove(itemID);
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// If there are no more scripts, remove prim
|
||||
if (m_PrimObjects[localID].Count == 0)
|
||||
{
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||||
m_PrimObjects.Remove(localID);
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||||
// If there are no more scripts, remove prim
|
||||
if (m_PrimObjects[localID].Count == 0)
|
||||
{
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||||
m_PrimObjects.Remove(localID);
|
||||
// objectRemoved = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
instance.RemoveState();
|
||||
instance.DestroyScriptInstance();
|
||||
|
||||
m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
|
||||
if (m_DomainScripts[instance.AppDomain].Count == 0)
|
||||
{
|
||||
m_DomainScripts.Remove(instance.AppDomain);
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||||
UnloadAppDomain(instance.AppDomain);
|
||||
}
|
||||
|
||||
instance = null;
|
||||
|
||||
ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
|
||||
if (handlerObjectRemoved != null)
|
||||
handlerObjectRemoved(part.UUID);
|
||||
|
||||
CleanAssemblies();
|
||||
}
|
||||
|
||||
instance.RemoveState();
|
||||
instance.DestroyScriptInstance();
|
||||
|
||||
m_DomainScripts[instance.AppDomain].Remove(instance.ItemID);
|
||||
if (m_DomainScripts[instance.AppDomain].Count == 0)
|
||||
{
|
||||
m_DomainScripts.Remove(instance.AppDomain);
|
||||
UnloadAppDomain(instance.AppDomain);
|
||||
}
|
||||
|
||||
instance = null;
|
||||
|
||||
ObjectRemoved handlerObjectRemoved = OnObjectRemoved;
|
||||
if (handlerObjectRemoved != null)
|
||||
handlerObjectRemoved(part.UUID);
|
||||
|
||||
CleanAssemblies();
|
||||
|
||||
|
||||
ScriptRemoved handlerScriptRemoved = OnScriptRemoved;
|
||||
if (handlerScriptRemoved != null)
|
||||
handlerScriptRemoved(itemID);
|
||||
@@ -1091,12 +1163,14 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
private IScriptInstance GetInstance(UUID itemID)
|
||||
{
|
||||
IScriptInstance instance;
|
||||
lock (m_Scripts)
|
||||
lockScriptsForRead(true);
|
||||
if (!m_Scripts.ContainsKey(itemID))
|
||||
{
|
||||
if (!m_Scripts.ContainsKey(itemID))
|
||||
return null;
|
||||
instance = m_Scripts[itemID];
|
||||
lockScriptsForRead(false);
|
||||
return null;
|
||||
}
|
||||
instance = m_Scripts[itemID];
|
||||
lockScriptsForRead(false);
|
||||
return instance;
|
||||
}
|
||||
|
||||
@@ -1200,11 +1274,10 @@ namespace OpenSim.Region.ScriptEngine.XEngine
|
||||
{
|
||||
List<IScriptInstance> instances = new List<IScriptInstance>();
|
||||
|
||||
lock (m_Scripts)
|
||||
{
|
||||
foreach (IScriptInstance instance in m_Scripts.Values)
|
||||
lockScriptsForRead(true);
|
||||
foreach (IScriptInstance instance in m_Scripts.Values)
|
||||
instances.Add(instance);
|
||||
}
|
||||
lockScriptsForRead(false);
|
||||
|
||||
foreach (IScriptInstance i in instances)
|
||||
{
|
||||
|
||||
Reference in New Issue
Block a user