diff --git a/bin/OpenSim.ini.example b/bin/OpenSim.ini.example index 7245bee2e3..5bac56e66a 100644 --- a/bin/OpenSim.ini.example +++ b/bin/OpenSim.ini.example @@ -306,6 +306,9 @@ [ODEPhysicsSettings] ;# {mesh_sculpted_prim} {[Startup]physics:OpenDynamicsEngine} {Mesh sculpties so they collide as they look?} {true false} true ;; Do we want to mesh sculpted prim to collide like they look? + ;; If you are seeing sculpt texture decode problems + ;; (messages such as "Decoded image with unhandled number of components: 0 shortly followed by a physcs exception") + ;; then you might want to try setting this to false. ; mesh_sculpted_prim = true ;# {use_NINJA_physics_joints} {[Startup]physics:OpenDynamicsEngine} {Use jointed (NINJA) physics?} {true false} false