Merge branch 'master' into careminster-presence-refactor

This commit is contained in:
Melanie
2010-04-19 07:00:40 +01:00
63 changed files with 1534 additions and 611 deletions

View File

@@ -48,6 +48,7 @@ namespace OpenSim.Data
{
UserAccountData[] Get(string[] fields, string[] values);
bool Store(UserAccountData data);
bool Delete(string field, string val);
UserAccountData[] GetUsers(UUID scopeID, string query);
}
}

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@@ -0,0 +1,193 @@
using System;
using System.Collections.Generic;
using OpenMetaverse;
using OpenSim.Framework;
namespace OpenSim.Data.Null
{
/// <summary>
/// This class is completely null.
/// </summary>
public class NullInventoryData : IInventoryDataPlugin
{
public string Version { get { return "1.0.0.0"; } }
public void Initialise()
{
}
public void Dispose()
{
// Do nothing.
}
public string Name
{
get { return "Null Inventory Data Interface"; }
}
public void Initialise(string connect)
{
}
/// <summary>
/// Returns all descendent folders of this folder. Does not return the parent folder itself.
/// </summary>
/// <param name="parentID">The folder to get subfolders for</param>
/// <returns>A list of inventory folders</returns>
public List<InventoryFolderBase> getFolderHierarchy(UUID parentID)
{
return new List<InventoryFolderBase>();
}
/// <summary>
/// Returns a list of inventory items contained within the specified folder
/// </summary>
/// <param name="folderID">The UUID of the target folder</param>
/// <returns>A List of InventoryItemBase items</returns>
public List<InventoryItemBase> getInventoryInFolder(UUID folderID)
{
return new List<InventoryItemBase>();
}
/// <summary>
/// Returns a list of the root folders within a users inventory
/// </summary>
/// <param name="user">The user whos inventory is to be searched</param>
/// <returns>A list of folder objects</returns>
public List<InventoryFolderBase> getUserRootFolders(UUID user)
{
return new List<InventoryFolderBase>();
}
/// <summary>
/// Returns the users inventory root folder.
/// </summary>
/// <param name="user">The UUID of the user who is having inventory being returned</param>
/// <returns>Root inventory folder, null if no root inventory folder was found</returns>
public InventoryFolderBase getUserRootFolder(UUID user)
{
return null;
}
/// <summary>
/// Returns a list of inventory folders contained in the folder 'parentID'
/// </summary>
/// <param name="parentID">The folder to get subfolders for</param>
/// <returns>A list of inventory folders</returns>
public List<InventoryFolderBase> getInventoryFolders(UUID parentID)
{
return new List<InventoryFolderBase>();
}
/// <summary>
/// Returns an inventory item by its UUID
/// </summary>
/// <param name="item">The UUID of the item to be returned</param>
/// <returns>A class containing item information</returns>
public InventoryItemBase getInventoryItem(UUID item)
{
return null;
}
/// <summary>
/// Returns a specified inventory folder by its UUID
/// </summary>
/// <param name="folder">The UUID of the folder to be returned</param>
/// <returns>A class containing folder information</returns>
public InventoryFolderBase getInventoryFolder(UUID folder)
{
return null;
}
/// <summary>
/// Creates a new inventory item based on item
/// </summary>
/// <param name="item">The item to be created</param>
public void addInventoryItem(InventoryItemBase item)
{
}
/// <summary>
/// Updates an inventory item with item (updates based on ID)
/// </summary>
/// <param name="item">The updated item</param>
public void updateInventoryItem(InventoryItemBase item)
{
}
/// <summary>
///
/// </summary>
/// <param name="item"></param>
public void deleteInventoryItem(UUID item)
{
}
/// <summary>
///
/// </summary>
/// <param name="item"></param>
public InventoryItemBase queryInventoryItem(UUID item)
{
return null;
}
/// <summary>
///
/// </summary>
/// <param name="item"></param>
public InventoryFolderBase queryInventoryFolder(UUID folder)
{
return null;
}
/// <summary>
/// Adds a new folder specified by folder
/// </summary>
/// <param name="folder">The inventory folder</param>
public void addInventoryFolder(InventoryFolderBase folder)
{
}
/// <summary>
/// Updates a folder based on its ID with folder
/// </summary>
/// <param name="folder">The inventory folder</param>
public void updateInventoryFolder(InventoryFolderBase folder)
{
}
/// <summary>
/// Updates a folder based on its ID with folder
/// </summary>
/// <param name="folder">The inventory folder</param>
public void moveInventoryFolder(InventoryFolderBase folder)
{
}
/// <summary>
/// Deletes a folder. Thie will delete both the folder itself and its contents (items and descendent folders)
/// </summary>
/// <param name="folder">The id of the folder</param>
public void deleteInventoryFolder(UUID folder)
{
}
/// <summary>
/// Returns all activated gesture-items in the inventory of the specified avatar.
/// </summary>
/// <param name="avatarID">
/// The <see cref="UUID"/> of the avatar
/// </param>
/// <returns>
/// The list of gestures (<see cref="InventoryItemBase"/>s)
/// </returns>
public List<InventoryItemBase> fetchActiveGestures(UUID avatarID)
{
return new List<InventoryItemBase>();
}
}
}

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@@ -135,5 +135,26 @@ namespace OpenSim.Data.Null
return result;
}
public bool Delete(string field, string val)
{
// Only delete by PrincipalID
if (field.Equals("PrincipalID"))
{
UUID uuid = UUID.Zero;
if (UUID.TryParse(val, out uuid) && m_DataByUUID.ContainsKey(uuid))
{
UserAccountData account = m_DataByUUID[uuid];
m_DataByUUID.Remove(uuid);
if (m_DataByName.ContainsKey(account.FirstName + " " + account.LastName))
m_DataByName.Remove(account.FirstName + " " + account.LastName);
if (account.Data.ContainsKey("Email") && account.Data["Email"] != string.Empty && m_DataByEmail.ContainsKey(account.Data["Email"]))
m_DataByEmail.Remove(account.Data["Email"]);
return true;
}
}
return false;
}
}
}

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@@ -2,7 +2,7 @@
-- useraccounts table
CREATE TABLE UserAccounts (
PrincipalID CHAR(36) NOT NULL,
PrincipalID CHAR(36) primary key,
ScopeID CHAR(36) NOT NULL,
FirstName VARCHAR(64) NOT NULL,
LastName VARCHAR(64) NOT NULL,

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@@ -137,7 +137,7 @@ namespace OpenSim.Data.SQLite
cmd.Parameters.Add(new SqliteParameter(":Local", asset.Local));
cmd.Parameters.Add(new SqliteParameter(":Temporary", asset.Temporary));
cmd.Parameters.Add(new SqliteParameter(":Data", asset.Data));
cmd.ExecuteNonQuery();
}
}

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@@ -235,7 +235,7 @@ namespace OpenSim.Data.SQLite
if (System.Environment.TickCount - m_LastExpire > 30000)
DoExpire();
SqliteCommand cmd = new SqliteCommand("update tokens set validity = datetime('now, 'localtime', '+" + lifetime.ToString() +
SqliteCommand cmd = new SqliteCommand("update tokens set validity = datetime('now', 'localtime', '+" + lifetime.ToString() +
" minutes') where UUID = '" + principalID.ToString() + "' and token = '" + token + "' and validity > datetime('now', 'localtime')");
if (ExecuteNonQuery(cmd, m_Connection) > 0)

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@@ -66,7 +66,7 @@ namespace OpenSim.Data.SQLite
if (words.Length == 1)
{
cmd.CommandText = String.Format("select * from {0} where ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{2}%')",
cmd.CommandText = String.Format("select * from {0} where (ScopeID='{1}' or ScopeID='00000000-0000-0000-0000-000000000000') and (FirstName like '{2}%' or LastName like '{2}%')",
m_Realm, scopeID.ToString(), words[0]);
}
else