Merge branch 'master' into careminster-presence-refactor

This commit is contained in:
Melanie
2010-04-19 07:00:40 +01:00
63 changed files with 1534 additions and 611 deletions

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@@ -27,6 +27,7 @@
using System;
using OpenMetaverse;
using OpenMetaverse.Packets;
using OpenSim.Framework;
using OpenSim.Region.Framework.Scenes;
@@ -81,6 +82,34 @@ namespace OpenSim.Region.Framework.Interfaces
UUID RezSingleAttachmentFromInventory(
IClientAPI remoteClient, UUID itemID, uint AttachmentPt, bool updateInventoryStatus);
/// <summary>
/// Rez multiple attachments from a user's inventory
/// </summary>
/// <param name="remoteClient"></param>
/// <param name="header"></param>
/// <param name="objects"></param>
void RezMultipleAttachmentsFromInventory(
IClientAPI remoteClient,
RezMultipleAttachmentsFromInvPacket.HeaderDataBlock header,
RezMultipleAttachmentsFromInvPacket.ObjectDataBlock[] objects);
/// <summary>
/// Detach an object from the avatar.
/// </summary>
///
/// This method is called in response to a client's detach request, so we only update the information in
/// inventory
/// <param name="objectLocalID"></param>
/// <param name="remoteClient"></param>
void DetachObject(uint objectLocalID, IClientAPI remoteClient);
/// <summary>
/// Detach the given item to the ground.
/// </summary>
/// <param name="itemID"></param>
/// <param name="remoteClient"></param>
void DetachSingleAttachmentToGround(UUID itemID, IClientAPI remoteClient);
/// <summary>
/// Update the user inventory to the attachment of an item
/// </summary>

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@@ -73,6 +73,9 @@ namespace OpenSim.Region.Framework.Interfaces
/// </summary>
void CreateScriptInstances(int startParam, bool postOnRez, string engine, int stateSource);
ArrayList GetScriptErrors(UUID itemID);
void ResumeScripts();
/// <summary>
/// Stop all the scripts in this entity.
/// </summary>

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@@ -90,8 +90,12 @@ namespace OpenSim.Region.Framework.Interfaces
/// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region
/// settings in the archive will be ignored.
/// </param>
/// <param name="skipAssets">
/// If true, the archive is loaded without loading any assets contained within it. This is useful if the
/// assets are already known to be present in the grid's asset service.
/// </param>
/// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
void DearchiveRegion(string loadPath, bool merge, Guid requestId);
void DearchiveRegion(string loadPath, bool merge, bool skipAssets, Guid requestId);
/// <summary>
/// Dearchive a region from a stream. This replaces the existing scene.
@@ -113,7 +117,11 @@ namespace OpenSim.Region.Framework.Interfaces
/// If true, the loaded region merges with the existing one rather than replacing it. Any terrain or region
/// settings in the archive will be ignored.
/// </param>
/// <param name="skipAssets">
/// If true, the archive is loaded without loading any assets contained within it. This is useful if the
/// assets are already known to be present in the grid's asset service.
/// </param
/// <param name="requestId">If supplied, this request Id is later returned in the saved event</param>
void DearchiveRegion(Stream loadStream, bool merge, Guid requestId);
void DearchiveRegion(Stream loadStream, bool merge, bool skipAssets, Guid requestId);
}
}

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@@ -41,6 +41,14 @@ namespace OpenSim.Region.Framework.Interfaces
bool PostScriptEvent(UUID itemID, string name, Object[] args);
bool PostObjectEvent(UUID itemID, string name, Object[] args);
// Suspend ALL scripts in a given scene object. The item ID
// is the UUID of a SOG, and the method acts on all contained
// scripts. This is different from the suspend/resume that
// can be issued by a client.
//
void SuspendScript(UUID itemID);
void ResumeScript(UUID itemID);
ArrayList GetScriptErrors(UUID itemID);
}
}