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Fix a crash that will hit when an image asset is truncated in storage
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@@ -103,7 +103,17 @@ namespace OpenSim.Region.ClientStack.LindenUDP
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{
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if (!m_decoded)
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return 0;
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return (ushort)(((m_asset.Data.Length - cFirstPacketSize + cImagePacketSize - 1) / cImagePacketSize) + 1);
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try
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{
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return (ushort)(((m_asset.Data.Length - cFirstPacketSize + cImagePacketSize - 1) / cImagePacketSize) + 1);
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}
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catch(Exception e)
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{
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// If the asset is missing/destroyed/truncated, we will land
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// here
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//
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return 0;
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}
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}
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public void J2KDecodedCallback(UUID AssetId, OpenJPEG.J2KLayerInfo[] layers)
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