RIP OpenSimRoot. (removed)

Merged most of the bug fixes etc in from LLdemo branch.
Added the textures from that branch.
This commit is contained in:
MW
2007-03-28 13:08:27 +00:00
parent c88eaa7f9a
commit 98d81485e7
29 changed files with 438 additions and 248 deletions

View File

@@ -75,7 +75,7 @@ namespace OpenSim
private Dictionary<uint, SimClient> m_clientThreads;
private AssetCache m_assetCache;
private IGridServer m_gridServer;
private OpenSimApplication m_application;
private OpenSimNetworkHandler m_application;
private InventoryCache m_inventoryCache;
private bool m_sandboxMode;
@@ -188,7 +188,7 @@ namespace OpenSim
{
if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
{
ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.W);
ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
((OpenSim.world.Primitive)ent).UpdateFlag = true;
}
}
@@ -576,7 +576,7 @@ namespace OpenSim
this.PacketQueue.Enqueue(item);
}
public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary<uint, SimClient> clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimApplication application, InventoryCache inventoryCache, bool sandboxMode)
public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary<uint, SimClient> clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimNetworkHandler application, InventoryCache inventoryCache, bool sandboxMode)
{
m_world = world;
m_clientThreads = clientThreads;