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RIP OpenSimRoot. (removed)
Merged most of the bug fixes etc in from LLdemo branch. Added the textures from that branch.
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@@ -75,7 +75,7 @@ namespace OpenSim
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private Dictionary<uint, SimClient> m_clientThreads;
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private AssetCache m_assetCache;
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private IGridServer m_gridServer;
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private OpenSimApplication m_application;
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private OpenSimNetworkHandler m_application;
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private InventoryCache m_inventoryCache;
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private bool m_sandboxMode;
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@@ -188,7 +188,7 @@ namespace OpenSim
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{
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if (ent.localid == multipleupdate.ObjectData[i].ObjectLocalID)
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{
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ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.W);
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ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
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((OpenSim.world.Primitive)ent).UpdateFlag = true;
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}
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}
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@@ -576,7 +576,7 @@ namespace OpenSim
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this.PacketQueue.Enqueue(item);
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}
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public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary<uint, SimClient> clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimApplication application, InventoryCache inventoryCache, bool sandboxMode)
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public SimClient(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, World world, Dictionary<uint, SimClient> clientThreads, AssetCache assetCache, IGridServer gridServer, OpenSimNetworkHandler application, InventoryCache inventoryCache, bool sandboxMode)
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{
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m_world = world;
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m_clientThreads = clientThreads;
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