diff --git a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs index 5a722398e2..5df9aba0f2 100644 --- a/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs +++ b/OpenSim/Region/Framework/Scenes/Tests/ScenePresenceCrossingTests.cs @@ -112,6 +112,7 @@ namespace OpenSim.Region.Framework.Scenes.Tests //moveArgs.BodyRotation = Quaternion.CreateFromEulers(Vector3.Zero); moveArgs.BodyRotation = Quaternion.CreateFromEulers(new Vector3(0, 0, (float)-(Math.PI / 2))); moveArgs.ControlFlags = (uint)AgentManager.ControlFlags.AGENT_CONTROL_AT_POS; + moveArgs.SessionID = acd.SessionID; originalSp.HandleAgentUpdate(originalSp.ControllingClient, moveArgs); diff --git a/OpenSim/Tests/Common/Mock/TestClient.cs b/OpenSim/Tests/Common/Mock/TestClient.cs index c660501dbe..2fc3f0b3c8 100644 --- a/OpenSim/Tests/Common/Mock/TestClient.cs +++ b/OpenSim/Tests/Common/Mock/TestClient.cs @@ -584,7 +584,7 @@ namespace OpenSim.Tests.Common.Mock { AgentCircuitData agentData = new AgentCircuitData(); agentData.AgentID = AgentId; - agentData.SessionID = UUID.Zero; + agentData.SessionID = SessionId; agentData.SecureSessionID = UUID.Zero; agentData.circuitcode = m_circuitCode; agentData.child = false;