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refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity since non-default animations are handled completely separately from this class
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@@ -138,9 +138,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation
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// "[ANIMATION SET]: Setting default animation {0}, sequence number {1}, object id {2}",
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// anim, sequenceNum, objectID);
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if (AvatarAnimations.AnimsUUID.ContainsKey(anim))
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if (DefaultAvatarAnimations.AnimsUUID.ContainsKey(anim))
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{
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return SetDefaultAnimation(AvatarAnimations.AnimsUUID[anim], sequenceNum, objectID);
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return SetDefaultAnimation(DefaultAvatarAnimations.AnimsUUID[anim], sequenceNum, objectID);
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}
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return false;
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}
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