refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity since non-default animations are handled completely separately from this class

This commit is contained in:
Justin Clark-Casey (justincc)
2012-03-22 00:10:41 +00:00
parent 71ec84d77f
commit 9949ac2f9f
4 changed files with 9 additions and 9 deletions

View File

@@ -138,9 +138,9 @@ namespace OpenSim.Region.Framework.Scenes.Animation
// "[ANIMATION SET]: Setting default animation {0}, sequence number {1}, object id {2}",
// anim, sequenceNum, objectID);
if (AvatarAnimations.AnimsUUID.ContainsKey(anim))
if (DefaultAvatarAnimations.AnimsUUID.ContainsKey(anim))
{
return SetDefaultAnimation(AvatarAnimations.AnimsUUID[anim], sequenceNum, objectID);
return SetDefaultAnimation(DefaultAvatarAnimations.AnimsUUID[anim], sequenceNum, objectID);
}
return false;
}