refactor: Rename AvatarAnimations -> DefaultAvatarAnimations for code clarity since non-default animations are handled completely separately from this class

This commit is contained in:
Justin Clark-Casey (justincc)
2012-03-22 00:10:41 +00:00
parent 71ec84d77f
commit 9949ac2f9f
4 changed files with 9 additions and 9 deletions

View File

@@ -99,7 +99,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
// XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations
// are referenced with lower case names!
UUID animID = AvatarAnimations.GetDefaultAnimation(name.ToUpper());
UUID animID = DefaultAvatarAnimations.GetDefaultAnimation(name.ToUpper());
if (animID == UUID.Zero)
return;
@@ -125,7 +125,7 @@ namespace OpenSim.Region.Framework.Scenes.Animation
// XXX: For some reason, we store all animations and use them with upper case names, but in LSL animations
// are referenced with lower case names!
UUID animID = AvatarAnimations.GetDefaultAnimation(name);
UUID animID = DefaultAvatarAnimations.GetDefaultAnimation(name);
if (animID == UUID.Zero)
return;