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Move hardcoded texture library inventory items out into OpenSimLibrary/xml. However, even before these change the five textures moved
are not displaying (which is why default cubes are coming up as grey plywood unless you happen to have that texture cached). These were working before so they must have broken in the last month. Might be something to do with the fact that these identify (using file under linux) as jpeg2000 files, while all the other working textures identify simply as data.
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@@ -53,7 +53,7 @@ namespace OpenSim.Framework.Communications
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{
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if (!String.IsNullOrEmpty(FileName))
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{
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MainLog.Instance.Verbose("Inventory", "Inventorystorage: Attempting to load " + FileName);
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MainLog.Instance.Verbose("AGENTINVENTORY", "Inventorystorage: Attempting to load " + FileName);
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Assembly pluginAssembly = Assembly.LoadFrom(FileName);
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foreach (Type pluginType in pluginAssembly.GetTypes())
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@@ -68,7 +68,7 @@ namespace OpenSim.Framework.Communications
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(IInventoryData) Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
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plug.Initialise();
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m_plugins.Add(plug.getName(), plug);
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MainLog.Instance.Verbose("INVENTORY", "Added IInventoryData Interface");
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MainLog.Instance.Verbose("AGENTINVENTORY", "Added IInventoryData Interface");
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}
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}
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}
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