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Created a client driven packet throttler. The sim now respects the client's network throttle settings but does sanity checks to avoid too little(nothing gets sent) or too much(the sim crashes) data.
* Consider this experimental.. however, it looks very promising.
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@@ -62,7 +62,9 @@ namespace OpenSim.Framework
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Cloud = 3,
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Task = 4,
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Texture = 5,
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Asset = 6
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Asset = 6,
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Unknown = 7,
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Back = 8
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}
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/// <summary>
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