Created a client driven packet throttler. The sim now respects the client's network throttle settings but does sanity checks to avoid too little(nothing gets sent) or too much(the sim crashes) data.

* Consider this experimental..   however, it looks very promising.
This commit is contained in:
Teravus Ovares
2007-11-22 19:01:53 +00:00
parent ae5999c3d5
commit 999eec603e
4 changed files with 437 additions and 22 deletions

View File

@@ -62,7 +62,9 @@ namespace OpenSim.Framework
Cloud = 3,
Task = 4,
Texture = 5,
Asset = 6
Asset = 6,
Unknown = 7,
Back = 8
}
/// <summary>