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Changed the name to ServiceThrottle/ServiceThrottleModule in order to reflect its more generic nature.
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/*
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* Copyright (c) Contributors, http://opensimulator.org/
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* See CONTRIBUTORS.TXT for a full list of copyright holders.
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*
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* Redistribution and use in source and binary forms, with or without
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* modification, are permitted provided that the following conditions are met:
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* * Redistributions of source code must retain the above copyright
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* notice, this list of conditions and the following disclaimer.
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* * Redistributions in binary form must reproduce the above copyright
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* notice, this list of conditions and the following disclaimer in the
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* documentation and/or other materials provided with the distribution.
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* * Neither the name of the OpenSimulator Project nor the
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* names of its contributors may be used to endorse or promote products
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* derived from this software without specific prior written permission.
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*
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* THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
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* EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
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* WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
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* DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
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* DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
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* (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
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* LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
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* ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
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* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*/
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using System;
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using System.Collections.Generic;
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using System.Reflection;
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using System.Threading;
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using log4net;
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using Mono.Addins;
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using Nini.Config;
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using OpenMetaverse;
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using OpenSim.Framework;
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using OpenSim.Region.Framework.Interfaces;
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using OpenSim.Framework.Monitoring;
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using OpenSim.Region.Framework.Scenes;
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using GridRegion = OpenSim.Services.Interfaces.GridRegion;
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namespace OpenSim.Region.CoreModules.Framework
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{
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[Extension(Path = "/OpenSim/RegionModules", NodeName = "RegionModule", Id = "GridServiceThrottleModule")]
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public class ServiceThrottleModule : ISharedRegionModule, IServiceThrottleModule
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{
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private static readonly ILog m_log = LogManager.GetLogger(
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MethodBase.GetCurrentMethod().DeclaringType);
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private readonly List<Scene> m_scenes = new List<Scene>();
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private System.Timers.Timer m_timer = new System.Timers.Timer();
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//private OpenSim.Framework.BlockingQueue<GridRegionRequest> m_RequestQueue = new OpenSim.Framework.BlockingQueue<GridRegionRequest>();
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// private OpenSim.Framework.DoubleQueue<GridRegionRequest> m_RequestQueue = new OpenSim.Framework.DoubleQueue<GridRegionRequest>();
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//private Queue<GridRegionRequest> m_RequestQueue = new Queue<GridRegionRequest>();
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private Queue<Action> m_RequestQueue = new Queue<Action>();
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#region ISharedRegionModule
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public void Initialise(IConfigSource config)
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{
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m_timer = new System.Timers.Timer();
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m_timer.AutoReset = false;
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m_timer.Enabled = true;
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m_timer.Interval = 15000; // 15 secs at first
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m_timer.Elapsed += ProcessQueue;
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m_timer.Start();
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//Watchdog.StartThread(
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// ProcessQueue,
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// "GridServiceRequestThread",
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// ThreadPriority.BelowNormal,
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// true,
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// false);
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}
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public void AddRegion(Scene scene)
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{
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lock (m_scenes)
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{
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m_scenes.Add(scene);
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scene.RegisterModuleInterface<IServiceThrottleModule>(this);
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scene.EventManager.OnNewClient += OnNewClient;
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scene.EventManager.OnMakeRootAgent += OnMakeRootAgent;
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}
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}
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public void RegionLoaded(Scene scene)
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{
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}
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public void RemoveRegion(Scene scene)
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{
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lock (m_scenes)
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{
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m_scenes.Remove(scene);
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scene.EventManager.OnNewClient -= OnNewClient;
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}
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}
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public void PostInitialise()
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{
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}
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public void Close()
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{
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}
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public string Name
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{
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get { return "ServiceThrottleModule"; }
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}
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public Type ReplaceableInterface
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{
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get { return null; }
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}
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#endregion ISharedRegionMOdule
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#region Events
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void OnNewClient(IClientAPI client)
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{
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client.OnRegionHandleRequest += OnRegionHandleRequest;
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}
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void OnMakeRootAgent(ScenePresence obj)
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{
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lock (m_timer)
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{
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if (!m_timer.Enabled)
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{
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m_timer.Interval = 1000;
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m_timer.Enabled = true;
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m_timer.Start();
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}
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}
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}
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public void OnRegionHandleRequest(IClientAPI client, UUID regionID)
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{
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//m_log.DebugFormat("[SERVICE THROTTLE]: RegionHandleRequest {0}", regionID);
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ulong handle = 0;
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if (IsLocalRegionHandle(regionID, out handle))
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{
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client.SendRegionHandle(regionID, handle);
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return;
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}
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Action action = delegate
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{
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GridRegion r = m_scenes[0].GridService.GetRegionByUUID(UUID.Zero, regionID);
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if (r != null && r.RegionHandle != 0)
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client.SendRegionHandle(regionID, r.RegionHandle);
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};
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lock (m_RequestQueue)
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m_RequestQueue.Enqueue(action);
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}
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#endregion Events
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#region IServiceThrottleModule
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public void Enqueue(Action continuation)
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{
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m_RequestQueue.Enqueue(continuation);
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}
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#endregion IServiceThrottleModule
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#region Process Continuation Queue
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private void ProcessQueue(object sender, System.Timers.ElapsedEventArgs e)
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{
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m_log.DebugFormat("[YYY]: Process queue with {0} continuations", m_RequestQueue.Count);
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while (m_RequestQueue.Count > 0)
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{
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Action continuation = null;
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lock (m_RequestQueue)
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continuation = m_RequestQueue.Dequeue();
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if (continuation != null)
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continuation();
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}
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if (AreThereRootAgents())
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{
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lock (m_timer)
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{
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m_timer.Interval = 1000; // 1 sec
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m_timer.Enabled = true;
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m_timer.Start();
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}
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}
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else
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lock (m_timer)
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m_timer.Enabled = false;
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}
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#endregion Process Continuation Queue
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#region Misc
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private bool IsLocalRegionHandle(UUID regionID, out ulong regionHandle)
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{
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regionHandle = 0;
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foreach (Scene s in m_scenes)
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if (s.RegionInfo.RegionID == regionID)
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{
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regionHandle = s.RegionInfo.RegionHandle;
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return true;
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}
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return false;
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}
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private bool AreThereRootAgents()
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{
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foreach (Scene s in m_scenes)
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{
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foreach (ScenePresence sp in s.GetScenePresences())
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if (!sp.IsChildAgent)
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return true;
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}
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return false;
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}
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#endregion Misc
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}
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}
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