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* Make sure that deleted objects do not send further object updates to the client
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@@ -1682,6 +1682,9 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public void SendGroupFullUpdate()
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{
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if (IsDeleted)
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return;
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RootPart.SendFullUpdateToAllClients();
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lock (m_parts)
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@@ -1704,6 +1707,9 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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public void SendGroupTerseUpdate()
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{
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if (IsDeleted)
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return;
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lock (m_parts)
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{
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foreach (SceneObjectPart part in m_parts.Values)
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