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Mantis#1616. Applied Melanie's patch. This may or may
not break trunk.
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@@ -38,115 +38,32 @@ namespace OpenSim.Region.Environment.Scenes
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{
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private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
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/// <summary>
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/// Start a given script.
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/// </summary>
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/// <param name="localID">
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/// A <see cref="System.UInt32"/>
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/// </param>
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public void StartScript(uint localID, LLUUID itemID)
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{
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SceneObjectPart part = GetChildPart(localID);
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if (part != null)
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{
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part.StartScript(itemID);
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}
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else
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
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localID, Name, UUID, itemID);
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}
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}
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// /// Start a given script.
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// /// </summary>
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// /// <param name="localID">
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// /// A <see cref="System.UInt32"/>
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// /// </param>
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// public void StartScript(LLUUID partID, LLUUID itemID)
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// {
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// SceneObjectPart part = GetChildPart(partID);
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// if (part != null)
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// {
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// part.StartScript(itemID);
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// }
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// else
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// {
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// m_log.ErrorFormat(
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// "[PRIM INVENTORY]: " +
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// "Couldn't find part {0} in object group {1}, {2} to start script with ID {3}",
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// localID, Name, UUID, itemID);
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// }
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// }
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/// <summary>
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/// Start the scripts contained in all the prims in this group.
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/// </summary>
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public void StartScripts()
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public void CreateScriptInstances(int startParam, bool postOnRez)
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{
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// Don't start scripts if they're turned off in the region!
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if (!((m_scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts))
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{
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foreach (SceneObjectPart part in m_parts.Values)
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{
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part.StartScripts();
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part.CreateScriptInstances(startParam, postOnRez);
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}
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}
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}
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/// <summary>
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/// Start the scripts contained in all the prims in this group.
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/// </summary>
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public void StartScripts(int param)
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{
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// Don't start scripts if they're turned off in the region!
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if (!((m_scene.RegionInfo.EstateSettings.regionFlags & Simulator.RegionFlags.SkipScripts) == Simulator.RegionFlags.SkipScripts))
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{
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foreach (SceneObjectPart part in m_parts.Values)
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{
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part.StartScripts(param);
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}
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}
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}
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public void StopScripts()
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public void RemoveScriptInstances()
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{
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lock (m_parts)
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{
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foreach (SceneObjectPart part in m_parts.Values)
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{
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part.StopScripts();
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part.RemoveScriptInstances();
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}
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}
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}
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/// <summary>
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/// Start a given script.
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/// </summary>
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/// <param name="localID">
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/// A <see cref="System.UInt32"/>
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/// </param>
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public void StopScript(uint partID, LLUUID itemID)
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{
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SceneObjectPart part = GetChildPart(partID);
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if (part != null)
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{
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part.StopScript(itemID);
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part.RemoveScriptEvents(itemID);
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}
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else
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{
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m_log.ErrorFormat(
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"[PRIM INVENTORY]: " +
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"Couldn't find part {0} in object group {1}, {2} to stop script with ID {3}",
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partID, Name, UUID, itemID);
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}
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}
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/// <summary>
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///
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/// </summary>
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