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move AnimationSet and AvatarSkeleton to OpenSimExtras
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@@ -131,8 +131,6 @@ namespace OpenSim.Region.ClientStack.Linden
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m_features["MeshRezEnabled"] = true;
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m_features["MeshUploadEnabled"] = true;
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m_features["MeshXferEnabled"] = true;
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m_features["AvatarSkeleton"] = true;
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m_features["AnimationSet"] = true;
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m_features["PhysicsMaterialsEnabled"] = true;
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@@ -143,15 +141,19 @@ namespace OpenSim.Region.ClientStack.Linden
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m_features["PhysicsShapeTypes"] = typesMap;
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// Extra information for viewers that want to use it
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// TODO: Take these out of here into their respective modules, like map-server-url
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OSDMap extrasMap = new OSDMap();
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extrasMap["AvatarSkeleton"] = true;
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extrasMap["AnimationSet"] = true;
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// TODO: Take these out of here into their respective modules, like map-server-url
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if (m_SearchURL != string.Empty)
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extrasMap["search-server-url"] = m_SearchURL;
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if (m_ExportSupported)
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extrasMap["ExportSupported"] = true;
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if (extrasMap.Count > 0)
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m_features["OpenSimExtras"] = extrasMap;
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m_features["OpenSimExtras"] = extrasMap;
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}
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}
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