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add cap AttachmentResources ( no urls, memory account is per yengine mem usage)
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@@ -124,6 +124,11 @@ namespace OpenSim.Region.CoreModules.World.Land
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}
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}
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public ISceneObject[] GetSceneObjectGroups()
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{
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return primsOverMe.ToArray();
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}
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public Vector2? GetNearestPoint(Vector3 pos)
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{
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Vector3 direction = new Vector3(m_centerPoint.X - pos.X, m_centerPoint.Y - pos.Y, 0f );
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