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* Start listening for client connections immediately after a region initializes during initial instance startup. (as opposed to waiting for 'all of the regions' to initialize first)
* Removed hackish timer based client notification about regions up (no longer needed) * Added a comment about an inventory based login failure that causes me lots of greif testing and debugging. Comment includes *why* it's failing.
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@@ -338,10 +338,10 @@ namespace OpenSim
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}
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// Start UDP servers
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for (int i = 0; i < m_udpServers.Count; i++)
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{
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m_udpServers[i].ServerListener();
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}
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//for (int i = 0; i < m_udpServers.Count; i++)
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//{
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// m_udpServers[i].ServerListener();
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// }
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//Run Startup Commands
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if (m_startupCommandsFile != "")
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@@ -385,6 +385,7 @@ namespace OpenSim
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m_udpServers.Add(udpServer);
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m_regionData.Add(regionInfo);
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udpServer.ServerListener();
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return udpServer;
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}
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@@ -484,7 +485,7 @@ namespace OpenSim
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m_regionData.RemoveAt(RegionHandleElement);
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}
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UDPServer restartingRegion = CreateRegion(whichRegion);
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restartingRegion.ServerListener();
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//restartingRegion.ServerListener();
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//m_sceneManager.SendSimOnlineNotification(restartingRegion.RegionHandle);
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}
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@@ -757,7 +758,7 @@ namespace OpenSim
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break;
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case "create-region":
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CreateRegion(new RegionInfo(cmdparams[0], "Regions/" + cmdparams[1])).ServerListener();
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CreateRegion(new RegionInfo(cmdparams[0], "Regions/" + cmdparams[1]));
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break;
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case "remove-region":
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