store kfm on inventory. this may still be a bit confusing on rez

This commit is contained in:
UbitUmarov
2017-07-16 05:19:27 +01:00
parent 04b97be71e
commit 9ae26fc5af
5 changed files with 42 additions and 11 deletions

View File

@@ -412,7 +412,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
Dictionary<UUID, Vector3> originalPositions = new Dictionary<UUID, Vector3>();
Dictionary<UUID, Quaternion> originalRotations = new Dictionary<UUID, Quaternion>();
// this possible is not needed if keyframes are saved
Dictionary<UUID, KeyframeMotion> originalKeyframes = new Dictionary<UUID, KeyframeMotion>();
// Dictionary<UUID, KeyframeMotion> originalKeyframes = new Dictionary<UUID, KeyframeMotion>();
foreach (SceneObjectGroup objectGroup in objlist)
{
@@ -423,8 +423,8 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
objectGroup.RootPart.SetForce(Vector3.Zero);
objectGroup.RootPart.SetAngularImpulse(Vector3.Zero, false);
originalKeyframes[objectGroup.UUID] = objectGroup.RootPart.KeyframeMotion;
objectGroup.RootPart.KeyframeMotion = null;
// originalKeyframes[objectGroup.UUID] = objectGroup.RootPart.KeyframeMotion;
// objectGroup.RootPart.KeyframeMotion = null;
Vector3 inventoryStoredPosition = objectGroup.AbsolutePosition;
originalPositions[objectGroup.UUID] = inventoryStoredPosition;
@@ -476,7 +476,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
{
objectGroup.AbsolutePosition = originalPositions[objectGroup.UUID];
objectGroup.RootPart.RotationOffset = originalRotations[objectGroup.UUID];
objectGroup.RootPart.KeyframeMotion = originalKeyframes[objectGroup.UUID];
// objectGroup.RootPart.KeyframeMotion = originalKeyframes[objectGroup.UUID];
if (objectGroup.RootPart.KeyframeMotion != null)
objectGroup.RootPart.KeyframeMotion.Resume();
}
@@ -989,11 +989,11 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
// one full update during the attachment
// process causes some clients to fail to display the
// attachment properly.
m_Scene.AddNewSceneObject(group, true, false);
if (!attachment)
{
group.AbsolutePosition = pos + veclist[i];
m_Scene.AddNewSceneObject(group, true, false);
// Fire on_rez
group.CreateScriptInstances(0, true, m_Scene.DefaultScriptEngine, 1);
@@ -1001,6 +1001,9 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
group.ScheduleGroupForFullUpdate();
}
else
m_Scene.AddNewSceneObject(group, true, false);
// m_log.DebugFormat(
// "[INVENTORY ACCESS MODULE]: Rezzed {0} {1} {2} ownermask={3:X} nextownermask={4:X} groupmask={5:X} everyonemask={6:X} for {7}",