Merge branch 'master' into httptests

This commit is contained in:
UbitUmarov
2016-09-03 07:51:53 +01:00
93 changed files with 2221 additions and 1646 deletions

View File

@@ -2801,6 +2801,48 @@ namespace OpenSim.Region.ClientStack.LindenUDP
SendAgentGroupDataUpdate(AgentId,GroupMembership);
}
public void SendSelectedPartsProprieties(List<ISceneEntity> parts)
{
// udp part
ObjectPropertiesPacket packet =
(ObjectPropertiesPacket)PacketPool.Instance.GetPacket(PacketType.ObjectProperties);
ObjectPropertiesPacket.ObjectDataBlock[] ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[parts.Count];
int i = 0;
foreach(SceneObjectPart sop in parts)
ObjectData[i++] = CreateObjectPropertiesBlock(sop);
packet.ObjectData = ObjectData;
packet.Header.Zerocoded = true;
// udp send splits this mega packets correctly
// mb later will avoid that to reduce gc stress
OutPacket(packet, ThrottleOutPacketType.Task, true);
// caps physics part
IEventQueue eq = Scene.RequestModuleInterface<IEventQueue>();
if(eq == null)
return;
OSDArray array = new OSDArray();
foreach(SceneObjectPart sop in parts)
{
OSDMap physinfo = new OSDMap(6);
physinfo["LocalID"] = sop.LocalId;
physinfo["Density"] = sop.Density;
physinfo["Friction"] = sop.Friction;
physinfo["GravityMultiplier"] = sop.GravityModifier;
physinfo["Restitution"] = sop.Restitution;
physinfo["PhysicsShapeType"] = (int)sop.PhysicsShapeType;
array.Add(physinfo);
}
OSDMap llsdBody = new OSDMap(1);
llsdBody.Add("ObjectData", array);
eq.Enqueue(BuildEvent("ObjectPhysicsProperties", llsdBody),AgentId);
}
public void SendPartPhysicsProprieties(ISceneEntity entity)
{
SceneObjectPart part = (SceneObjectPart)entity;
@@ -2882,18 +2924,24 @@ namespace OpenSim.Region.ClientStack.LindenUDP
public void SendAsset(AssetRequestToClient req)
{
if (req.AssetInf == null)
{
m_log.ErrorFormat("{0} Cannot send asset {1} ({2}), asset is null",
LogHeader);
return;
}
if (req.AssetInf.Data == null)
{
m_log.ErrorFormat("{0} Cannot send asset {1} ({2}), asset data is null",
LogHeader, req.AssetInf.ID, req.AssetInf.Metadata.ContentType);
return;
}
int WearableOut = 0;
bool isWearable = false;
if (req.AssetInf != null)
isWearable =
((AssetType) req.AssetInf.Type ==
isWearable = ((AssetType) req.AssetInf.Type ==
AssetType.Bodypart || (AssetType) req.AssetInf.Type == AssetType.Clothing);
@@ -3013,7 +3061,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
reply.Data.ParcelID = parcelID;
reply.Data.OwnerID = land.OwnerID;
reply.Data.Name = Utils.StringToBytes(land.Name);
if (land != null && land.Description != null && land.Description != String.Empty)
if (land.Description != null && land.Description != String.Empty)
reply.Data.Desc = Utils.StringToBytes(land.Description.Substring(0, land.Description.Length > 254 ? 254: land.Description.Length));
else
reply.Data.Desc = new Byte[0];
@@ -4221,46 +4269,42 @@ namespace OpenSim.Region.ClientStack.LindenUDP
if (!canUseImproved && !canUseCompressed)
{
ObjectUpdatePacket.ObjectDataBlock ablock;
if (update.Entity is ScenePresence)
{
ObjectUpdatePacket.ObjectDataBlock ablock =
CreateAvatarUpdateBlock((ScenePresence)update.Entity);
objectUpdateBlocks.Value.Add(ablock);
maxUpdatesBytes -= ablock.Length;
}
ablock = CreateAvatarUpdateBlock((ScenePresence)update.Entity);
else
{
ObjectUpdatePacket.ObjectDataBlock ablock =
CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId);
objectUpdateBlocks.Value.Add(ablock);
maxUpdatesBytes -= ablock.Length;
}
ablock = CreatePrimUpdateBlock((SceneObjectPart)update.Entity, this.m_agentId);
objectUpdateBlocks.Value.Add(ablock);
objectUpdates.Value.Add(update);
maxUpdatesBytes -= ablock.Length;
}
else if (!canUseImproved)
{
ObjectUpdateCompressedPacket.ObjectDataBlock ablock =
CreateCompressedUpdateBlock((SceneObjectPart)update.Entity, updateFlags);
compressedUpdateBlocks.Value.Add(ablock);
compressedUpdates.Value.Add(update);
maxUpdatesBytes -= ablock.Length;
}
else
{
ImprovedTerseObjectUpdatePacket.ObjectDataBlock ablock;
if (update.Entity is ScenePresence)
{
// ALL presence updates go into a special list
ImprovedTerseObjectUpdatePacket.ObjectDataBlock ablock =
CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures));
ablock = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures));
terseAgentUpdateBlocks.Value.Add(ablock);
maxUpdatesBytes -= ablock.Length;
terseAgentUpdates.Value.Add(update);
}
else
{
// Everything else goes here
ImprovedTerseObjectUpdatePacket.ObjectDataBlock ablock =
CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures));
ablock = CreateImprovedTerseBlock(update.Entity, updateFlags.HasFlag(PrimUpdateFlags.Textures));
terseUpdateBlocks.Value.Add(ablock);
maxUpdatesBytes -= ablock.Length;
terseUpdates.Value.Add(update);
}
maxUpdatesBytes -= ablock.Length;
}
#endregion Block Construction
@@ -4290,7 +4334,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
for (int i = 0; i < blocks.Count; i++)
packet.ObjectData[i] = blocks[i];
OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseUpdates.Value, oPacket); });
OutPacket(packet, ThrottleOutPacketType.Unknown, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(terseAgentUpdates.Value, oPacket); });
}
if (objectUpdateBlocks.IsValueCreated)
@@ -4305,7 +4349,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
for (int i = 0; i < blocks.Count; i++)
packet.ObjectData[i] = blocks[i];
OutPacket(packet, ThrottleOutPacketType.Task, true);
OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(objectUpdates.Value, oPacket); });
}
if (compressedUpdateBlocks.IsValueCreated)
@@ -4320,7 +4364,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
for (int i = 0; i < blocks.Count; i++)
packet.ObjectData[i] = blocks[i];
OutPacket(packet, ThrottleOutPacketType.Task, true);
OutPacket(packet, ThrottleOutPacketType.Task, true, delegate(OutgoingPacket oPacket) { ResendPrimUpdates(compressedUpdates.Value, oPacket); });
}
if (terseUpdateBlocks.IsValueCreated)
@@ -5444,22 +5488,21 @@ namespace OpenSim.Region.ClientStack.LindenUDP
Quaternion rotation;
byte[] textureEntry;
if (entity is ScenePresence)
if (avatar)
{
ScenePresence presence = (ScenePresence)entity;
position = presence.OffsetPosition;
velocity = presence.Velocity;
acceleration = Vector3.Zero;
rotation = presence.Rotation;
angularVelocity = presence.AngularVelocity;
rotation = presence.Rotation;
// m_log.DebugFormat(
// "[LLCLIENTVIEW]: Sending terse update to {0} with position {1} in {2}", Name, presence.OffsetPosition, m_scene.Name);
attachPoint = presence.State;
collisionPlane = presence.CollisionPlane;
velocity = presence.Velocity;
acceleration = Vector3.Zero;
if (sendTexture)
{
@@ -7710,20 +7753,19 @@ namespace OpenSim.Region.ClientStack.LindenUDP
return true;
}
#endregion
List<uint> thisSelection = new List<uint>();
ObjectSelect handlerObjectSelect = null;
uint objID;
for (int i = 0; i < incomingselect.ObjectData.Length; i++)
handlerObjectSelect = OnObjectSelect;
if (handlerObjectSelect != null)
{
objID = incomingselect.ObjectData[i].ObjectLocalID;
if (!SelectedObjects.Contains(objID))
SelectedObjects.Add(objID);
handlerObjectSelect = OnObjectSelect;
if (handlerObjectSelect != null)
for (int i = 0; i < incomingselect.ObjectData.Length; i++)
{
handlerObjectSelect(objID, this);
objID = incomingselect.ObjectData[i].ObjectLocalID;
thisSelection.Add(objID);
}
handlerObjectSelect(thisSelection, this);
}
return true;
}
@@ -7746,8 +7788,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
for (int i = 0; i < incomingdeselect.ObjectData.Length; i++)
{
objID = incomingdeselect.ObjectData[i].ObjectLocalID;
if (SelectedObjects.Contains(objID))
SelectedObjects.Remove(objID);
handlerObjectDeselect = OnObjectDeselect;
if (handlerObjectDeselect != null)
@@ -7969,6 +8009,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
touchArgs.Add(arg);
}
}
handlerGrabUpdate(grabUpdate.ObjectData.ObjectID, grabUpdate.ObjectData.GrabOffsetInitial,
grabUpdate.ObjectData.GrabPosition, this, touchArgs);
}
@@ -12409,72 +12450,6 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <param name="simclient"></param>
/// <param name="packet"></param>
/// <returns></returns>
// TODO: Convert old handler to use new method
/*
protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet)
{
AgentCachedTexturePacket cachedtex = (AgentCachedTexturePacket)packet;
AgentCachedTextureResponsePacket cachedresp = (AgentCachedTextureResponsePacket)PacketPool.Instance.GetPacket(PacketType.AgentCachedTextureResponse);
if (cachedtex.AgentData.SessionID != SessionId)
return false;
// TODO: don't create new blocks if recycling an old packet
cachedresp.AgentData.AgentID = AgentId;
cachedresp.AgentData.SessionID = m_sessionId;
cachedresp.AgentData.SerialNum = m_cachedTextureSerial;
m_cachedTextureSerial++;
cachedresp.WearableData =
new AgentCachedTextureResponsePacket.WearableDataBlock[cachedtex.WearableData.Length];
int maxWearablesLoop = cachedtex.WearableData.Length;
if (maxWearablesLoop > AvatarWearable.MAX_WEARABLES)
maxWearablesLoop = AvatarWearable.MAX_WEARABLES;
// Find the cached baked textures for this user, if they're available
IAssetService cache = m_scene.AssetService;
IBakedTextureModule bakedTextureModule = m_scene.RequestModuleInterface<IBakedTextureModule>();
WearableCacheItem[] cacheItems = null;
if (bakedTextureModule != null && cache != null)
{
ScenePresence p = m_scene.GetScenePresence(AgentId);
if (p.Appearance != null)
{
if (p.Appearance.WearableCacheItems == null || p.Appearance.WearableCacheItemsDirty)
{
try
{
cacheItems = bakedTextureModule.Get(AgentId);
p.Appearance.WearableCacheItems = cacheItems;
p.Appearance.WearableCacheItemsDirty = false;
}
catch (Exception)
{
cacheItems = null;
}
}
else if (p.Appearance.WearableCacheItems != null)
{
cacheItems = p.Appearance.WearableCacheItems;
}
}
}
CachedTextureRequest handlerCachedTextureRequest = OnCachedTextureRequest;
if (handlerCachedTextureRequest != null)
{
handlerCachedTextureRequest(simclient,cachedtex.AgentData.SerialNum,requestArgs);
}
return true;
}
*/
protected bool HandleAgentTextureCached(IClientAPI simclient, Packet packet)
{