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Merge branch 'careminster' into avination
Conflicts: OpenSim/Region/CoreModules/Scripting/VectorRender/VectorRenderModule.cs
This commit is contained in:
@@ -284,7 +284,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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sp.ClearAttachments();
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}
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public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData)
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public bool AttachObject(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool silent, bool useAttachData, bool temp)
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{
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lock (sp.AttachmentsSyncLock)
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{
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@@ -361,7 +361,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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group.AbsolutePosition = attachPos;
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if (sp.PresenceType != PresenceType.Npc)
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UpdateUserInventoryWithAttachment(sp, group, attachmentPt);
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UpdateUserInventoryWithAttachment(sp, group, attachmentPt, temp);
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AttachToAgent(sp, group, attachmentPt, attachPos, silent);
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}
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@@ -369,7 +369,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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return true;
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}
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private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt)
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private void UpdateUserInventoryWithAttachment(IScenePresence sp, SceneObjectGroup group, uint attachmentPt, bool temp)
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{
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// Remove any previous attachments
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List<SceneObjectGroup> attachments = sp.GetAttachments(attachmentPt);
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@@ -379,18 +379,22 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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{
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if (attachments[0].FromItemID != UUID.Zero)
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DetachSingleAttachmentToInvInternal(sp, attachments[0]);
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else
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m_log.WarnFormat(
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"[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!",
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attachments[0].Name, attachments[0].LocalId, attachmentPt, group.Name, group.LocalId, sp.Name);
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// Error logging commented because UUID.Zero now means temp attachment
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// else
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// m_log.WarnFormat(
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// "[ATTACHMENTS MODULE]: When detaching existing attachment {0} {1} at point {2} to make way for {3} {4} for {5}, couldn't find the associated item ID to adjust inventory attachment record!",
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// attachments[0].Name, attachments[0].LocalId, attachmentPt, group.Name, group.LocalId, sp.Name);
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}
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// Add the new attachment to inventory if we don't already have it.
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UUID newAttachmentItemID = group.FromItemID;
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if (newAttachmentItemID == UUID.Zero)
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newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID;
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if (!temp)
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{
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UUID newAttachmentItemID = group.FromItemID;
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if (newAttachmentItemID == UUID.Zero)
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newAttachmentItemID = AddSceneObjectAsNewAttachmentInInv(sp, group).ID;
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ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group);
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ShowAttachInUserInventory(sp, attachmentPt, newAttachmentItemID, group);
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}
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}
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public ISceneEntity RezSingleAttachmentFromInventory(IScenePresence sp, UUID itemID, uint AttachmentPt)
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@@ -474,6 +478,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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UUID inventoryID = so.FromItemID;
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// As per Linden spec, drop is disabled for temp attachs
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if (inventoryID == UUID.Zero)
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return;
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// m_log.DebugFormat(
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// "[ATTACHMENTS MODULE]: In DetachSingleAttachmentToGround(), object is {0} {1}, associated item is {2}",
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// so.Name, so.LocalId, inventoryID);
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@@ -484,7 +492,9 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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so.PrimCount, sp.UUID, sp.AbsolutePosition))
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return;
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bool changed = sp.Appearance.DetachAttachment(inventoryID);
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bool changed = false;
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if (inventoryID != UUID.Zero)
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changed = sp.Appearance.DetachAttachment(inventoryID);
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if (changed && m_scene.AvatarFactory != null)
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m_scene.AvatarFactory.QueueAppearanceSave(sp.UUID);
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@@ -516,6 +526,10 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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public void DetachSingleAttachmentToInv(IScenePresence sp, SceneObjectGroup so)
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{
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// As per Linden spec, detach (take) is disabled for temp attachs
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if (so.FromItemID == UUID.Zero)
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return;
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lock (sp.AttachmentsSyncLock)
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{
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// Save avatar attachment information
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@@ -589,6 +603,13 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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/// <param name="saveAllScripted"></param>
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private void UpdateKnownItem(IScenePresence sp, SceneObjectGroup grp, string scriptedState)
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{
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if (grp.FromItemID == UUID.Zero)
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{
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// We can't save temp attachments
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grp.HasGroupChanged = false;
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return;
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}
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// Saving attachments for NPCs messes them up for the real owner!
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INPCModule module = m_scene.RequestModuleInterface<INPCModule>();
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if (module != null)
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@@ -845,7 +866,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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// This will throw if the attachment fails
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try
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{
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AttachObject(sp, objatt, attachmentPt, false, false);
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AttachObject(sp, objatt, attachmentPt, false, false, false);
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}
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catch (Exception e)
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{
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@@ -1005,7 +1026,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments
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AttachmentPt &= 0x7f;
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// Calls attach with a Zero position
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if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, true))
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if (AttachObject(sp, part.ParentGroup, AttachmentPt, false, true, false))
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{
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// m_log.Debug(
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// "[ATTACHMENTS MODULE]: Saving avatar attachment. AgentID: " + remoteClient.AgentId
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@@ -189,7 +189,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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SceneObjectGroup so = SceneHelpers.AddSceneObject(scene, attName, sp.UUID);
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scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false);
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scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false);
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// Check status on scene presence
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Assert.That(sp.HasAttachments(), Is.True);
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@@ -243,7 +243,7 @@ namespace OpenSim.Region.CoreModules.Avatar.Attachments.Tests
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sp2.AbsolutePosition = new Vector3(0, 0, 0);
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sp2.HandleAgentRequestSit(sp2.ControllingClient, sp2.UUID, so.UUID, Vector3.Zero);
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scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false);
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scene.AttachmentsModule.AttachObject(sp, so, (uint)AttachmentPoint.Chest, false, false, false);
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Assert.That(sp.HasAttachments(), Is.False);
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Assert.That(scene.GetSceneObjectGroups().Count, Is.EqualTo(1));
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@@ -66,11 +66,11 @@ namespace OpenSim.Region.CoreModules.Avatar.AvatarFactory
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scene.RegisterModuleInterface<IAvatarFactoryModule>(this);
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scene.EventManager.OnNewClient += SubscribeToClientEvents;
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IConfig sconfig = config.Configs["Startup"];
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if (sconfig != null)
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IConfig appearanceConfig = config.Configs["Appearance"];
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if (appearanceConfig != null)
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{
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m_savetime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSave",Convert.ToString(m_savetime)));
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m_sendtime = Convert.ToInt32(sconfig.GetString("DelayBeforeAppearanceSend",Convert.ToString(m_sendtime)));
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m_savetime = Convert.ToInt32(appearanceConfig.GetString("DelayBeforeAppearanceSave",Convert.ToString(m_savetime)));
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m_sendtime = Convert.ToInt32(appearanceConfig.GetString("DelayBeforeAppearanceSend",Convert.ToString(m_sendtime)));
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// m_log.InfoFormat("[AVFACTORY] configured for {0} save and {1} send",m_savetime,m_sendtime);
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}
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@@ -596,9 +596,14 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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}
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break;
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case "R":
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Font anewFont = new Font(myFont, FontStyle.Regular);
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myFont.Dispose();
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myFont = anewFont;
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// We need to place this newFont inside its own context so that the .NET compiler
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// doesn't complain about a redefinition of an existing newFont, even though there is none
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// The mono compiler doesn't produce this error.
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{
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Font newFont = new Font(myFont, FontStyle.Regular);
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myFont.Dispose();
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myFont = newFont;
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}
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break;
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}
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}
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@@ -768,4 +773,4 @@ namespace OpenSim.Region.CoreModules.Scripting.VectorRender
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return null;
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}
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}
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}
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}
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@@ -124,7 +124,7 @@ namespace OpenSim.Region.CoreModules.World.Archiver
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LandData landData = lo.LandData;
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string landDataPath = String.Format("{0}{1}.xml", ArchiveConstants.LANDDATA_PATH,
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landData.GlobalID.ToString());
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m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData));
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m_archiveWriter.WriteFile(landDataPath, LandDataSerializer.Serialize(landData, m_options));
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}
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m_log.InfoFormat("[ARCHIVER]: Adding terrain information to archive.");
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