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Merge branch 'master' into careminster-presence-refactor
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@@ -218,9 +218,10 @@ namespace OpenSim.Region.Framework.Scenes
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for (int i = 0; i < Math.Min(presences.Count, maxLocations); ++i)
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{
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ScenePresence sp = presences[i];
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// If this presence is a child agent, we don't want its coarse locations
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if (sp.IsChildAgent)
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return;
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continue;
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if (sp.ParentID != 0)
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{
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