Add osCheckODE() function so scripts can configure for running with legacy physics engine.

Function returns 'true' of the physics engine is configured to be 'OpenDynamicsEngine'.
  The presumption is that all other physics engines work the same (like SL) or it is a bug.
  Does not require ossl functions to be enabled.
This commit is contained in:
Robert Adams
2015-04-12 19:30:55 -07:00
parent 2a302d9a32
commit 9b337b089c
3 changed files with 21 additions and 0 deletions

View File

@@ -1627,6 +1627,21 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api
}
}
public LSL_Integer osCheckODE()
{
m_host.AddScriptLPS(1);
LSL_Integer ret = 0; // false
if (m_ScriptEngine.World.PhysicsScene != null)
{
string physEngine = m_ScriptEngine.World.PhysicsScene.EngineType;
if (physEngine == "OpenDynamicsEngine")
{
ret = 1; // true
}
}
return ret;
}
public string osGetPhysicsEngineType()
{
// High because it can be used to target attacks to known weaknesses