Add osCheckODE() function so scripts can configure for running with legacy physics engine.

Function returns 'true' of the physics engine is configured to be 'OpenDynamicsEngine'.
  The presumption is that all other physics engines work the same (like SL) or it is a bug.
  Does not require ossl functions to be enabled.
This commit is contained in:
Robert Adams
2015-04-12 19:30:55 -07:00
parent 2a302d9a32
commit 9b337b089c
3 changed files with 21 additions and 0 deletions

View File

@@ -420,6 +420,11 @@ namespace OpenSim.Region.ScriptEngine.Shared.ScriptBase
return m_OSSL_Functions.osGetScriptEngineName();
}
public LSL_Integer osCheckODE()
{
return m_OSSL_Functions.osCheckODE();
}
public string osGetPhysicsEngineType()
{
return m_OSSL_Functions.osGetPhysicsEngineType();