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a few more changes on vectors etc
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@@ -2903,7 +2903,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return false;
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}
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if (newPosition != Vector3.Zero)
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if (!newPosition.IsZero())
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so.RootPart.GroupPosition = newPosition;
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if (!Scene.AddSceneObject(so))
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