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a few more changes on vectors etc
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@@ -398,7 +398,7 @@ namespace OpenSim.Region.Framework.Scenes
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}
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PhysicsActor pa = sceneObject.RootPart.PhysActor;
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if (pa != null && pa.IsPhysical && vel != Vector3.Zero)
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if (pa != null && pa.IsPhysical && !vel.IsZero())
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{
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sceneObject.RootPart.ApplyImpulse((vel * sceneObject.GetMass()), false);
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}
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