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a few more changes on vectors etc
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@@ -2779,7 +2779,7 @@ namespace OpenSim.Region.Framework.Scenes
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};
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if(av.IsSatOnObject)
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detobj.colliderType |= 0x4; //passive
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else if(detobj.velVector != Vector3.Zero)
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else if(!detobj.velVector.IsZero())
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detobj.colliderType |= 0x2; //active
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return detobj;
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}
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