a few more changes on vectors etc

This commit is contained in:
UbitUmarov
2022-01-10 02:21:17 +00:00
parent 7d78f62d49
commit 9b33ef9c8c
17 changed files with 19 additions and 19 deletions

View File

@@ -1577,7 +1577,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
WriteVector(writer, "SitTargetPosition", sop.SitTargetPosition);
WriteVector(writer, "SitTargetPositionLL", sop.SitTargetPositionLL);
WriteQuaternion(writer, "SitTargetOrientationLL", sop.SitTargetOrientationLL);
if(sop.StandOffset != Vector3.Zero)
if(!sop.StandOffset.IsZero())
WriteVector(writer, "StandTarget", sop.StandOffset);
writer.WriteElementString("ParentID", sop.ParentID.ToString());
writer.WriteElementString("CreationDate", sop.CreationDate.ToString());

View File

@@ -200,7 +200,7 @@ namespace OpenSim.Region.Framework.Scenes.Serialization
if (ent is SceneObjectGroup)
{
SceneObjectGroup g = (SceneObjectGroup)ent;
if (!min.Equals(Vector3.Zero) || !max.Equals(Vector3.Zero))
if (!min.IsZero() || !max.IsZero())
{
Vector3 pos = g.RootPart.GetWorldPosition();
if (min.X > pos.X || min.Y > pos.Y || min.Z > pos.Z)