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a few more changes on vectors etc
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@@ -165,7 +165,7 @@ namespace OpenSim.Region.ScriptEngine.Yengine
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// of all others so the m_DetachQuantum won't run out
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// before attach(NULL_KEY) is executed.
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case ScriptEventCode.attach:
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if (evt.Params[0].ToString() == UUID.ZeroString)
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if (evt.Params[0].ToString().Equals(UUID.ZeroString))
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{
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LinkedListNode<EventParams> lln2 = null;
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for(lln2 = m_EventQueue.First; lln2 != null; lln2 = lln2.Next)
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