Changed it so the avatar's rotation is now sent as part of a full avatar update.

This should fix the wrong rotation on existing sitting avatar when logging in bug.
This commit is contained in:
MW
2008-07-23 11:07:59 +00:00
parent ce4bcb5065
commit 9b51bb545e
5 changed files with 34 additions and 8 deletions

View File

@@ -545,7 +545,7 @@ namespace OpenSim.Framework
void SendPayPrice(LLUUID objectID, int[] payPrice);
void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID,
LLVector3 Pos, byte[] textureEntry, uint parentID);
LLVector3 Pos, byte[] textureEntry, uint parentID, LLQuaternion rotation);
void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
LLVector3 velocity, LLQuaternion rotation);