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Changed it so the avatar's rotation is now sent as part of a full avatar update.
This should fix the wrong rotation on existing sitting avatar when logging in bug.
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@@ -545,7 +545,7 @@ namespace OpenSim.Framework
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void SendPayPrice(LLUUID objectID, int[] payPrice);
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void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID,
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LLVector3 Pos, byte[] textureEntry, uint parentID);
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LLVector3 Pos, byte[] textureEntry, uint parentID, LLQuaternion rotation);
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void SendAvatarTerseUpdate(ulong regionHandle, ushort timeDilation, uint localID, LLVector3 position,
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LLVector3 velocity, LLQuaternion rotation);
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