Changed it so the avatar's rotation is now sent as part of a full avatar update.

This should fix the wrong rotation on existing sitting avatar when logging in bug.
This commit is contained in:
MW
2008-07-23 11:07:59 +00:00
parent ce4bcb5065
commit 9b51bb545e
5 changed files with 34 additions and 8 deletions

View File

@@ -2132,7 +2132,7 @@ namespace OpenSim.Region.ClientStack.LindenUDP
/// <param name="avatarLocalID"></param>
/// <param name="Pos"></param>
public void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID,
uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID)
uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID, LLQuaternion rotation)
{
ObjectUpdatePacket objupdate = (ObjectUpdatePacket)PacketPool.Instance.GetPacket(PacketType.ObjectUpdate);
// TODO: don't create new blocks if recycling an old packet
@@ -2147,9 +2147,14 @@ namespace OpenSim.Region.ClientStack.LindenUDP
objupdate.ObjectData[0].ParentID = parentID;
objupdate.ObjectData[0].NameValue =
Helpers.StringToField("FirstName STRING RW SV " + firstName + "\nLastName STRING RW SV " + lastName);
LLVector3 pos2 = new LLVector3((float)Pos.X, (float)Pos.Y, (float)Pos.Z);
byte[] pb = pos2.GetBytes();
Array.Copy(pb, 0, objupdate.ObjectData[0].ObjectData, 16, pb.Length);
byte[] rot = rotation.GetBytes();
Array.Copy(rot, 0, objupdate.ObjectData[0].ObjectData, 52, rot.Length);
objupdate.Header.Zerocoded = true;
OutPacket(objupdate, ThrottleOutPacketType.Task);
}