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Changed it so the avatar's rotation is now sent as part of a full avatar update.
This should fix the wrong rotation on existing sitting avatar when logging in bug.
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@@ -413,7 +413,7 @@ namespace OpenSim.Region.Examples.SimpleModule
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}
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public virtual void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID,
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uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID)
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uint avatarLocalID, LLVector3 Pos, byte[] textureEntry, uint parentID, LLQuaternion rotation)
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{
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}
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