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* Optimized usings (the 'LL ate my scripts' commit)
* added some licensing info
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@@ -25,24 +25,22 @@
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* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
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*
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*/
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using libsecondlife;
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using libsecondlife.Packets;
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using Nwc.XmlRpc;
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using System.Net;
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using System.Net.Sockets;
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using System.IO;
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using System.Text;
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using System.Threading;
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using System.Timers;
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using OpenSim.Framework;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.Utilities;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Assets;
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using OpenSim.Framework;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Inventory;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Utilities;
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using OpenSim.Region.Caches;
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using Timer=System.Timers.Timer;
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namespace OpenSim.Region.ClientStack
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{
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@@ -79,7 +77,7 @@ namespace OpenSim.Region.ClientStack
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private int cachedtextureserial = 0;
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private RegionInfo m_regionData;
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protected AuthenticateSessionsBase m_authenticateSessionsHandler;
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private System.Text.Encoding enc = System.Text.Encoding.ASCII;
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private Encoding enc = Encoding.ASCII;
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public ClientView(EndPoint remoteEP, UseCircuitCodePacket initialcirpack, Dictionary<uint, ClientView> clientThreads, IWorld world, AssetCache assetCache, PacketServer packServer, InventoryCache inventoryCache, AuthenticateSessionsBase authenSessions )
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{
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@@ -91,7 +89,7 @@ namespace OpenSim.Region.ClientStack
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m_inventoryCache = inventoryCache;
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m_authenticateSessionsHandler = authenSessions;
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OpenSim.Framework.Console.MainLog.Instance.Verbose( "OpenSimClient.cs - Started up new client thread to handle incoming request");
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MainLog.Instance.Verbose( "OpenSimClient.cs - Started up new client thread to handle incoming request");
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cirpack = initialcirpack;
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userEP = remoteEP;
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@@ -100,7 +98,7 @@ namespace OpenSim.Region.ClientStack
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PacketQueue = new BlockingQueue<QueItem>();
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this.UploadAssets = new AgentAssetUpload(this, m_assetCache, m_inventoryCache);
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AckTimer = new System.Timers.Timer(500);
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AckTimer = new Timer(500);
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AckTimer.Elapsed += new ElapsedEventHandler(AckTimer_Elapsed);
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AckTimer.Start();
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@@ -189,7 +187,7 @@ namespace OpenSim.Region.ClientStack
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protected virtual void ClientLoop()
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{
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OpenSim.Framework.Console.MainLog.Instance.Verbose( "OpenSimClient.cs:ClientLoop() - Entered loop");
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MainLog.Instance.Verbose( "OpenSimClient.cs:ClientLoop() - Entered loop");
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while (true)
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{
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QueItem nextPacket = PacketQueue.Dequeue();
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@@ -211,7 +209,7 @@ namespace OpenSim.Region.ClientStack
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protected virtual void InitNewClient()
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{
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OpenSim.Framework.Console.MainLog.Instance.Verbose( "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
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MainLog.Instance.Verbose( "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
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this.m_world.AddNewClient(this, false);
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}
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@@ -222,12 +220,12 @@ namespace OpenSim.Region.ClientStack
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if (!sessionInfo.Authorised)
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{
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//session/circuit not authorised
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OpenSim.Framework.Console.MainLog.Instance.Notice("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
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MainLog.Instance.Notice("OpenSimClient.cs:AuthUser() - New user request denied to " + userEP.ToString());
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ClientThread.Abort();
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}
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else
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{
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OpenSim.Framework.Console.MainLog.Instance.Notice("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
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MainLog.Instance.Notice("OpenSimClient.cs:AuthUser() - Got authenticated connection from " + userEP.ToString());
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//session is authorised
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this.AgentID = cirpack.CircuitCode.ID;
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this.SessionID = cirpack.CircuitCode.SessionID;
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