* Optimized usings (the 'LL ate my scripts' commit)

* added some licensing info
This commit is contained in:
lbsa71
2007-07-03 14:37:29 +00:00
parent 73a5ec391a
commit 9b6b6d05d4
184 changed files with 705 additions and 1207 deletions

View File

@@ -26,27 +26,23 @@
*
*/
using System;
using libsecondlife;
using libsecondlife.Packets;
using System.Collections.Generic;
using System.Text;
using System.Reflection;
using System.IO;
using System.Threading;
using System.Timers;
using OpenSim.Physics.Manager;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Inventory;
using libsecondlife;
using libsecondlife.Packets;
using OpenSim.Framework;
using OpenSim.Region.Terrain;
using OpenSim.Framework.Communications;
using OpenSim.Region.Caches;
using OpenSim.Region.Environment;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Physics.Manager;
using OpenSim.Region.Caches;
using OpenSim.Region.Enviorment.Scripting;
using OpenSim.Region.Capabilities;
using Caps = OpenSim.Region.Capabilities.Caps;
using OpenSim.Region.Terrain;
using Caps=OpenSim.Region.Capabilities.Caps;
using Timer=System.Timers.Timer;
namespace OpenSim.Region.Environment.Scenes
{
@@ -54,9 +50,9 @@ namespace OpenSim.Region.Environment.Scenes
public partial class Scene : SceneBase, ILocalStorageReceiver
{
protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
protected Dictionary<libsecondlife.LLUUID, ScenePresence> Avatars;
protected Dictionary<libsecondlife.LLUUID, SceneObject> Prims;
protected Timer m_heartbeatTimer = new Timer();
protected Dictionary<LLUUID, ScenePresence> Avatars;
protected Dictionary<LLUUID, SceneObject> Prims;
private PhysicsScene phyScene;
private float timeStep = 0.1f;
private Random Rand = new Random();
@@ -119,12 +115,12 @@ namespace OpenSim.Region.Environment.Scenes
scriptManager = new ScriptManager(this);
eventManager = new EventManager();
OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs - creating new entitities instance");
Entities = new Dictionary<libsecondlife.LLUUID, EntityBase>();
MainLog.Instance.Verbose("World.cs - creating new entitities instance");
Entities = new Dictionary<LLUUID, EntityBase>();
Avatars = new Dictionary<LLUUID, ScenePresence>();
Prims = new Dictionary<LLUUID, SceneObject>();
OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs - creating LandMap");
MainLog.Instance.Verbose("World.cs - creating LandMap");
Terrain = new TerrainEngine();
ScenePresence.LoadAnims();
@@ -151,7 +147,7 @@ namespace OpenSim.Region.Environment.Scenes
/// </summary>
/// <param name="sender"></param>
/// <param name="e"></param>
void Heartbeat(object sender, System.EventArgs e)
void Heartbeat(object sender, EventArgs e)
{
this.Update();
}
@@ -170,7 +166,7 @@ namespace OpenSim.Region.Environment.Scenes
}
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
foreach (LLUUID UUID in Entities.Keys)
{
Entities[UUID].updateMovement();
}
@@ -180,7 +176,7 @@ namespace OpenSim.Region.Environment.Scenes
this.phyScene.Simulate(timeStep);
}
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
foreach (LLUUID UUID in Entities.Keys)
{
Entities[UUID].update();
}
@@ -198,7 +194,7 @@ namespace OpenSim.Region.Environment.Scenes
}
catch (Exception e)
{
OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString());
MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString());
}
updateLock.ReleaseMutex();
@@ -237,14 +233,14 @@ namespace OpenSim.Region.Environment.Scenes
this.SendLayerData(client);
}
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
foreach (LLUUID UUID in Entities.Keys)
{
Entities[UUID].LandRenegerated();
}
}
catch (Exception e)
{
OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
}
}
@@ -268,14 +264,14 @@ namespace OpenSim.Region.Environment.Scenes
this.SendLayerData(client);
}
foreach (libsecondlife.LLUUID UUID in Entities.Keys)
foreach (LLUUID UUID in Entities.Keys)
{
Entities[UUID].LandRenegerated();
}
}
catch (Exception e)
{
OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
}
}
@@ -301,7 +297,7 @@ namespace OpenSim.Region.Environment.Scenes
}
catch (Exception e)
{
OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
}
}
@@ -351,7 +347,7 @@ namespace OpenSim.Region.Environment.Scenes
}
catch (Exception e)
{
OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
MainLog.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
}
}
@@ -382,12 +378,12 @@ namespace OpenSim.Region.Environment.Scenes
{
try
{
OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs: LoadPrimsFromStorage() - Loading primitives");
MainLog.Instance.Verbose("World.cs: LoadPrimsFromStorage() - Loading primitives");
this.localStorage.LoadPrimitives(this);
}
catch (Exception e)
{
OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
MainLog.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
}
}
@@ -428,7 +424,7 @@ namespace OpenSim.Region.Environment.Scenes
}
catch (Exception e)
{
OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString());
MainLog.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString());
}
}
@@ -482,10 +478,10 @@ namespace OpenSim.Region.Environment.Scenes
{
ScenePresence newAvatar = null;
OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
newAvatar = new ScenePresence(client, this, this.m_regInfo);
OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Adding new avatar to world");
OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Starting RegionHandshake ");
MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Adding new avatar to world");
MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Starting RegionHandshake ");
PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
lock (this.m_syncRoot)
@@ -638,7 +634,7 @@ namespace OpenSim.Region.Environment.Scenes
}
}
public void AgentCrossing(ulong regionHandle, libsecondlife.LLUUID agentID, libsecondlife.LLVector3 position)
public void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position)
{
if (regionHandle == this.m_regInfo.RegionHandle)
{