mirror of
https://github.com/opensim/opensim.git
synced 2026-08-13 05:05:43 +08:00
* Optimized usings (the 'LL ate my scripts' commit)
* added some licensing info
This commit is contained in:
@@ -26,27 +26,23 @@
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*
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*/
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using System;
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using libsecondlife;
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using libsecondlife.Packets;
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using System.Collections.Generic;
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using System.Text;
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using System.Reflection;
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using System.IO;
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using System.Threading;
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using System.Timers;
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using OpenSim.Physics.Manager;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Inventory;
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using libsecondlife;
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using libsecondlife.Packets;
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using OpenSim.Framework;
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using OpenSim.Region.Terrain;
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using OpenSim.Framework.Communications;
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using OpenSim.Region.Caches;
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using OpenSim.Region.Environment;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Servers;
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using OpenSim.Framework.Types;
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using OpenSim.Physics.Manager;
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using OpenSim.Region.Caches;
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using OpenSim.Region.Enviorment.Scripting;
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using OpenSim.Region.Capabilities;
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using Caps = OpenSim.Region.Capabilities.Caps;
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using OpenSim.Region.Terrain;
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using Caps=OpenSim.Region.Capabilities.Caps;
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using Timer=System.Timers.Timer;
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namespace OpenSim.Region.Environment.Scenes
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{
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@@ -54,9 +50,9 @@ namespace OpenSim.Region.Environment.Scenes
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public partial class Scene : SceneBase, ILocalStorageReceiver
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{
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protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer();
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protected Dictionary<libsecondlife.LLUUID, ScenePresence> Avatars;
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protected Dictionary<libsecondlife.LLUUID, SceneObject> Prims;
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protected Timer m_heartbeatTimer = new Timer();
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protected Dictionary<LLUUID, ScenePresence> Avatars;
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protected Dictionary<LLUUID, SceneObject> Prims;
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private PhysicsScene phyScene;
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private float timeStep = 0.1f;
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private Random Rand = new Random();
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@@ -119,12 +115,12 @@ namespace OpenSim.Region.Environment.Scenes
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scriptManager = new ScriptManager(this);
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eventManager = new EventManager();
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OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs - creating new entitities instance");
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Entities = new Dictionary<libsecondlife.LLUUID, EntityBase>();
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MainLog.Instance.Verbose("World.cs - creating new entitities instance");
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Entities = new Dictionary<LLUUID, EntityBase>();
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Avatars = new Dictionary<LLUUID, ScenePresence>();
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Prims = new Dictionary<LLUUID, SceneObject>();
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OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs - creating LandMap");
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MainLog.Instance.Verbose("World.cs - creating LandMap");
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Terrain = new TerrainEngine();
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ScenePresence.LoadAnims();
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@@ -151,7 +147,7 @@ namespace OpenSim.Region.Environment.Scenes
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/// </summary>
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/// <param name="sender"></param>
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/// <param name="e"></param>
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void Heartbeat(object sender, System.EventArgs e)
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void Heartbeat(object sender, EventArgs e)
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{
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this.Update();
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}
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@@ -170,7 +166,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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foreach (libsecondlife.LLUUID UUID in Entities.Keys)
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foreach (LLUUID UUID in Entities.Keys)
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{
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Entities[UUID].updateMovement();
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}
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@@ -180,7 +176,7 @@ namespace OpenSim.Region.Environment.Scenes
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this.phyScene.Simulate(timeStep);
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}
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foreach (libsecondlife.LLUUID UUID in Entities.Keys)
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foreach (LLUUID UUID in Entities.Keys)
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{
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Entities[UUID].update();
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}
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@@ -198,7 +194,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString());
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MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString());
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}
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updateLock.ReleaseMutex();
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@@ -237,14 +233,14 @@ namespace OpenSim.Region.Environment.Scenes
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this.SendLayerData(client);
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}
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foreach (libsecondlife.LLUUID UUID in Entities.Keys)
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foreach (LLUUID UUID in Entities.Keys)
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{
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Entities[UUID].LandRenegerated();
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}
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
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MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
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}
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}
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@@ -268,14 +264,14 @@ namespace OpenSim.Region.Environment.Scenes
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this.SendLayerData(client);
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}
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foreach (libsecondlife.LLUUID UUID in Entities.Keys)
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foreach (LLUUID UUID in Entities.Keys)
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{
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Entities[UUID].LandRenegerated();
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}
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
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MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
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}
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}
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@@ -301,7 +297,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
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MainLog.Instance.Warn("World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
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}
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}
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@@ -351,7 +347,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
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MainLog.Instance.Warn("World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
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}
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}
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@@ -382,12 +378,12 @@ namespace OpenSim.Region.Environment.Scenes
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{
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try
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{
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OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs: LoadPrimsFromStorage() - Loading primitives");
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MainLog.Instance.Verbose("World.cs: LoadPrimsFromStorage() - Loading primitives");
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this.localStorage.LoadPrimitives(this);
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
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MainLog.Instance.Warn("World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
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}
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}
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@@ -428,7 +424,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString());
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MainLog.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString());
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}
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}
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@@ -482,10 +478,10 @@ namespace OpenSim.Region.Environment.Scenes
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{
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ScenePresence newAvatar = null;
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OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
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MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent");
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newAvatar = new ScenePresence(client, this, this.m_regInfo);
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OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Adding new avatar to world");
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OpenSim.Framework.Console.MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Starting RegionHandshake ");
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MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Adding new avatar to world");
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MainLog.Instance.Verbose("World.cs:AddViewerAgent() - Starting RegionHandshake ");
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PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z);
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lock (this.m_syncRoot)
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@@ -638,7 +634,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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public void AgentCrossing(ulong regionHandle, libsecondlife.LLUUID agentID, libsecondlife.LLVector3 position)
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public void AgentCrossing(ulong regionHandle, LLUUID agentID, LLVector3 position)
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{
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if (regionHandle == this.m_regInfo.RegionHandle)
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{
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