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* Optimized usings (the 'LL ate my scripts' commit)
* added some licensing info
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@@ -26,25 +26,20 @@
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*
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*/
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using System;
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using libsecondlife;
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using libsecondlife.Packets;
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using System.Collections.Generic;
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using System.Text;
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using System.Reflection;
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using System.IO;
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using System.Threading;
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using OpenSim.Physics.Manager;
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using libsecondlife;
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using OpenSim.Framework.Console;
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using OpenSim.Framework.Interfaces;
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using OpenSim.Framework.Types;
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using OpenSim.Framework.Inventory;
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using OpenSim.Region.Terrain;
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using OpenSim.Region.Caches;
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using OpenSim.Region.Terrain;
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namespace OpenSim.Region.Environment.Scenes
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{
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public abstract class SceneBase : IWorld
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{
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public Dictionary<libsecondlife.LLUUID, EntityBase> Entities;
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public Dictionary<LLUUID, EntityBase> Entities;
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protected Dictionary<uint, IClientAPI> m_clientThreads;
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protected ulong m_regionHandle;
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protected string m_regionName;
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@@ -113,7 +108,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
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MainLog.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
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return false;
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}
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}
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@@ -191,7 +186,7 @@ namespace OpenSim.Region.Environment.Scenes
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}
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catch (Exception e)
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{
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OpenSim.Framework.Console.MainLog.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString());
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MainLog.Instance.WriteLine(LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString());
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}
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}
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