* Optimized usings (the 'LL ate my scripts' commit)

* added some licensing info
This commit is contained in:
lbsa71
2007-07-03 14:37:29 +00:00
parent 73a5ec391a
commit 9b6b6d05d4
184 changed files with 705 additions and 1207 deletions

View File

@@ -25,16 +25,16 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Console;
using OpenSim.Region.Environment.Scenes;
namespace OpenSim.Region.Enviorment.Scripting
{
public class ScriptManager
{
List<IScript> scripts = new List<IScript>();
OpenSim.Region.Environment.Scenes.Scene scene;
Scene scene;
Dictionary<string, IScriptCompiler> compilers = new Dictionary<string, IScriptCompiler>();
private void LoadFromCompiler(Dictionary<string, IScript> compiledscripts)
@@ -42,14 +42,14 @@ namespace OpenSim.Region.Enviorment.Scripting
foreach (KeyValuePair<string, IScript> script in compiledscripts)
{
ScriptInfo scriptInfo = new ScriptInfo(scene); // Since each script could potentially corrupt their access with a stray assignment, making a new one for each script.
OpenSim.Framework.Console.MainLog.Instance.Verbose("Loading " + script.Key);
MainLog.Instance.Verbose("Loading " + script.Key);
script.Value.Initialise(scriptInfo);
scripts.Add(script.Value);
}
OpenSim.Framework.Console.MainLog.Instance.Verbose("Finished loading " + compiledscripts.Count.ToString() + " script(s)");
MainLog.Instance.Verbose("Finished loading " + compiledscripts.Count.ToString() + " script(s)");
}
public ScriptManager(OpenSim.Region.Environment.Scenes.Scene world)
public ScriptManager(Scene world)
{
scene = world;
@@ -82,7 +82,7 @@ namespace OpenSim.Region.Enviorment.Scripting
break;
default:
OpenSim.Framework.Console.MainLog.Instance.Error("Unknown script command");
MainLog.Instance.Error("Unknown script command");
break;
}
}