* Optimized usings (the 'LL ate my scripts' commit)

* added some licensing info
This commit is contained in:
lbsa71
2007-07-03 14:37:29 +00:00
parent 73a5ec391a
commit 9b6b6d05d4
184 changed files with 705 additions and 1207 deletions

View File

@@ -1,10 +1,7 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Servers;
using OpenSim.Region.Capabilities;
using libsecondlife;
using System.Collections;
using System.Text;
using libsecondlife;
using OpenSim.Region.Capabilities;
namespace OpenSim.Framework.Servers
{
@@ -28,7 +25,7 @@ namespace OpenSim.Framework.Servers
public string Handle(string body, string path)
{
Encoding _enc = System.Text.Encoding.UTF8;
Encoding _enc = Encoding.UTF8;
Hashtable hash = (Hashtable)LLSD.LLSDDeserialize(_enc.GetBytes( body ));
TRequest request = new TRequest();

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@@ -1,23 +1,19 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Console;
using libsecondlife;
using OpenSim.Region.Environment;
using Avatar=OpenSim.Region.Environment.Scenes.ScenePresence;
using OpenSim.Region.Environment.Scenes;
using OpenSim.Framework;
using OpenSim.Region.Caches;
using OpenSim.Framework.Communications;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Region.Caches;
using OpenSim.Region.Environment.Scenes;
using Avatar=OpenSim.Region.Environment.Scenes.ScenePresence;
namespace SimpleApp
{
public class MyWorld : Scene
{
private List<OpenSim.Region.Environment.Scenes.ScenePresence> m_avatars;
private List<ScenePresence> m_avatars;
public MyWorld(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regionInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan, AssetCache assetCach, BaseHttpServer httpServer)
: base(clientThreads, regionInfo, authen, commsMan, assetCach, httpServer)

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@@ -1,23 +1,18 @@
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim;
using OpenSim.Region.GridInterfaces.Local;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Types;
using OpenSim.Framework.Console;
using OpenSim.Framework.Servers;
using OpenSim.Assets;
using libsecondlife;
using OpenSim.Framework;
using OpenSim.Region.Caches;
using OpenSim.Framework.Communications;
using OpenSim.Region.Communications.Local;
using OpenSim.Region.ClientStack;
using System.Net;
using libsecondlife.Packets;
using libsecondlife;
using OpenSim.Assets;
using OpenSim.Framework;
using OpenSim.Framework.Console;
using OpenSim.Framework.Interfaces;
using OpenSim.Framework.Servers;
using OpenSim.Framework.Types;
using OpenSim.Physics.Manager;
using OpenSim.Region.Caches;
using OpenSim.Region.Capabilities;
using OpenSim.Region.ClientStack;
using OpenSim.Region.Communications.Local;
using OpenSim.Region.GridInterfaces.Local;
namespace SimpleApp
{

View File

@@ -1,7 +1,5 @@
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// General Information about an assembly is controlled through the following
// set of attributes. Change these attribute values to modify the information
// associated with an assembly.