* Optimized usings (the 'LL ate my scripts' commit)

* added some licensing info
This commit is contained in:
lbsa71
2007-07-03 14:37:29 +00:00
parent 73a5ec391a
commit 9b6b6d05d4
184 changed files with 705 additions and 1207 deletions

View File

@@ -26,9 +26,7 @@
*
*/
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Information about this assembly is defined by the following
// attributes.
//

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@@ -25,8 +25,8 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using Axiom.MathLib;
using OpenSim.Physics.Manager;
namespace OpenSim.Region.Physics.BasicPhysicsPlugin
@@ -250,11 +250,11 @@ namespace OpenSim.Region.Physics.BasicPhysicsPlugin
}
}
public override Axiom.MathLib.Quaternion Orientation
public override Quaternion Orientation
{
get
{
return Axiom.MathLib.Quaternion.Identity;
return Quaternion.Identity;
}
set
{

View File

@@ -26,9 +26,7 @@
*
*/
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Information about this assembly is defined by the following
// attributes.
//

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@@ -25,15 +25,13 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using Axiom.MathLib;
namespace OpenSim.Physics.Manager
{
public delegate void PositionUpdate(PhysicsVector position);
public delegate void VelocityUpdate(PhysicsVector velocity);
public delegate void OrientationUpdate(Axiom.MathLib.Quaternion orientation);
public delegate void OrientationUpdate(Quaternion orientation);
public abstract class PhysicsActor
{
@@ -66,7 +64,7 @@ namespace OpenSim.Physics.Manager
get;
}
public abstract Axiom.MathLib.Quaternion Orientation
public abstract Quaternion Orientation
{
get;
set;
@@ -115,11 +113,11 @@ namespace OpenSim.Physics.Manager
}
}
public override Axiom.MathLib.Quaternion Orientation
public override Quaternion Orientation
{
get
{
return Axiom.MathLib.Quaternion.Identity;
return Quaternion.Identity;
}
set
{

View File

@@ -27,10 +27,8 @@
*/
using System;
using System.Collections.Generic;
using System.Collections;
using System.IO;
using System.Reflection;
using Axiom.MathLib;
using OpenSim.Framework.Console;
namespace OpenSim.Physics.Manager
@@ -56,19 +54,19 @@ namespace OpenSim.Physics.Manager
if(_plugins.ContainsKey(engineName))
{
OpenSim.Framework.Console.MainLog.Instance.WriteLine(LogPriority.LOW,"creating "+engineName);
MainLog.Instance.WriteLine(LogPriority.LOW,"creating "+engineName);
return _plugins[engineName].GetScene();
}
else
{
OpenSim.Framework.Console.MainLog.Instance.WriteLine(LogPriority.MEDIUM,"couldn't find physicsEngine: {0}",engineName);
MainLog.Instance.WriteLine(LogPriority.MEDIUM,"couldn't find physicsEngine: {0}",engineName);
throw new ArgumentException(String.Format("couldn't find physicsEngine: {0}",engineName));
}
}
public void LoadPlugins()
{
string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory ,"Physics");
string path = Path.Combine(AppDomain.CurrentDomain.BaseDirectory ,"Physics");
string[] pluginFiles = Directory.GetFiles(path, "*.dll");

View File

@@ -25,9 +25,6 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
using OpenSim.Framework.Console;
namespace OpenSim.Physics.Manager
@@ -67,7 +64,7 @@ namespace OpenSim.Physics.Manager
public override PhysicsActor AddAvatar(PhysicsVector position)
{
OpenSim.Framework.Console.MainLog.Instance.Verbose("NullPhysicsScene : AddAvatar({0})", position);
MainLog.Instance.Verbose("NullPhysicsScene : AddAvatar({0})", position);
return PhysicsActor.Null;
}
@@ -78,7 +75,7 @@ namespace OpenSim.Physics.Manager
public override PhysicsActor AddPrim(PhysicsVector position, PhysicsVector size)
{
OpenSim.Framework.Console.MainLog.Instance.Verbose("NullPhysicsScene : AddPrim({0},{1})", position, size);
MainLog.Instance.Verbose("NullPhysicsScene : AddPrim({0},{1})", position, size);
return PhysicsActor.Null;
}
@@ -91,12 +88,12 @@ namespace OpenSim.Physics.Manager
public override void GetResults()
{
OpenSim.Framework.Console.MainLog.Instance.Verbose("NullPhysicsScene : GetResults()");
MainLog.Instance.Verbose("NullPhysicsScene : GetResults()");
}
public override void SetTerrain(float[] heightMap)
{
OpenSim.Framework.Console.MainLog.Instance.Verbose("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
MainLog.Instance.Verbose("NullPhysicsScene : SetTerrain({0} items)", heightMap.Length);
}
public override void DeleteTerrain()

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@@ -25,10 +25,6 @@
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*
*/
using System;
using System.Collections.Generic;
using System.Text;
namespace OpenSim.Physics.Manager
{
public class PhysicsVector

View File

@@ -26,9 +26,7 @@
*
*/
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Information about this assembly is defined by the following
// attributes.
//

View File

@@ -27,8 +27,9 @@
*/
using System;
using System.Collections.Generic;
using OpenSim.Physics.Manager;
using Axiom.MathLib;
using Ode.NET;
using OpenSim.Physics.Manager;
namespace OpenSim.Region.Physics.OdePlugin
{
@@ -194,13 +195,13 @@ namespace OpenSim.Region.Physics.OdePlugin
LandGeom = d.CreateHeightfield(space, HeightmapData, 1);
d.Matrix3 R = new d.Matrix3();
Axiom.MathLib.Quaternion q1 =Axiom.MathLib.Quaternion.FromAngleAxis(1.5707f, new Axiom.MathLib.Vector3(1,0,0));
Axiom.MathLib.Quaternion q2 =Axiom.MathLib.Quaternion.FromAngleAxis(1.5707f, new Axiom.MathLib.Vector3(0,1,0));
Quaternion q1 =Quaternion.FromAngleAxis(1.5707f, new Vector3(1,0,0));
Quaternion q2 =Quaternion.FromAngleAxis(1.5707f, new Vector3(0,1,0));
//Axiom.MathLib.Quaternion q3 = Axiom.MathLib.Quaternion.FromAngleAxis(3.14f, new Axiom.MathLib.Vector3(0, 0, 1));
q1 = q1 * q2;
//q1 = q1 * q3;
Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3();
Vector3 v3 = new Vector3();
float angle = 0;
q1.ToAngleAxis(ref angle, ref v3);
@@ -287,11 +288,11 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
public override Axiom.MathLib.Quaternion Orientation
public override Quaternion Orientation
{
get
{
return Axiom.MathLib.Quaternion.Identity;
return Quaternion.Identity;
}
set
{
@@ -414,11 +415,11 @@ namespace OpenSim.Region.Physics.OdePlugin
}
}
public override Axiom.MathLib.Quaternion Orientation
public override Quaternion Orientation
{
get
{
Axiom.MathLib.Quaternion res = new Axiom.MathLib.Quaternion();
Quaternion res = new Quaternion();
return res;
}
set

View File

@@ -26,9 +26,7 @@
*
*/
using System.Reflection;
using System.Runtime.CompilerServices;
using System.Runtime.InteropServices;
// Information about this assembly is defined by the following
// attributes.
//

View File

@@ -29,6 +29,7 @@ using System;
using System.Collections.Generic;
using OpenSim.Physics.Manager;
using PhysXWrapper;
using Quaternion=Axiom.MathLib.Quaternion;
namespace OpenSim.Region.Physics.PhysXPlugin
{
@@ -240,11 +241,11 @@ namespace OpenSim.Region.Physics.PhysXPlugin
}
}
public override Axiom.MathLib.Quaternion Orientation
public override Quaternion Orientation
{
get
{
return Axiom.MathLib.Quaternion.Identity;
return Quaternion.Identity;
}
set
{
@@ -377,11 +378,11 @@ namespace OpenSim.Region.Physics.PhysXPlugin
}
}
public override Axiom.MathLib.Quaternion Orientation
public override Quaternion Orientation
{
get
{
Axiom.MathLib.Quaternion res = new Axiom.MathLib.Quaternion();
Quaternion res = new Quaternion();
PhysXWrapper.Quaternion quat = this._prim.GetOrientation();
res.w = quat.W;
res.x = quat.X;