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https://github.com/opensim/opensim.git
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* Optimized usings (the 'LL ate my scripts' commit)
* added some licensing info
This commit is contained in:
@@ -26,9 +26,7 @@
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*
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*/
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using System.Reflection;
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using System.Runtime.CompilerServices;
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using System.Runtime.InteropServices;
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// General Information about an assembly is controlled through the following
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// set of attributes. Change these attribute values to modify the information
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// associated with an assembly.
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@@ -27,8 +27,9 @@
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Drawing;
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using System.Drawing.Imaging;
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using System.IO;
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using libTerrain;
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using OpenJPEGNet;
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@@ -421,9 +422,9 @@ namespace OpenSim.Region.Terrain
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/// <param name="filename">The filename of the double array to import</param>
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public void loadFromFileF64(string filename)
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{
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System.IO.FileInfo file = new System.IO.FileInfo(filename);
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System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read);
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System.IO.BinaryReader bs = new System.IO.BinaryReader(s);
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FileInfo file = new FileInfo(filename);
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FileStream s = file.Open(FileMode.Open, FileAccess.Read);
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BinaryReader bs = new BinaryReader(s);
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int x, y;
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for (x = 0; x < w; x++)
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{
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@@ -446,9 +447,9 @@ namespace OpenSim.Region.Terrain
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/// <param name="filename">The filename of the float array to import</param>
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public void loadFromFileF32(string filename)
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{
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System.IO.FileInfo file = new System.IO.FileInfo(filename);
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System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read);
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System.IO.BinaryReader bs = new System.IO.BinaryReader(s);
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FileInfo file = new FileInfo(filename);
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FileStream s = file.Open(FileMode.Open, FileAccess.Read);
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BinaryReader bs = new BinaryReader(s);
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int x, y;
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for (x = 0; x < w; x++)
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{
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@@ -471,9 +472,9 @@ namespace OpenSim.Region.Terrain
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/// <param name="filename">A path to the .RAW format</param>
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public void loadFromFileSLRAW(string filename)
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{
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System.IO.FileInfo file = new System.IO.FileInfo(filename);
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System.IO.FileStream s = file.Open(System.IO.FileMode.Open, System.IO.FileAccess.Read);
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System.IO.BinaryReader bs = new System.IO.BinaryReader(s);
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FileInfo file = new FileInfo(filename);
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FileStream s = file.Open(FileMode.Open, FileAccess.Read);
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BinaryReader bs = new BinaryReader(s);
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int x, y;
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for (x = 0; x < w; x++)
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{
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@@ -496,9 +497,9 @@ namespace OpenSim.Region.Terrain
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/// <param name="filename">The desired output filename</param>
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public void writeToFileF64(string filename)
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{
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System.IO.FileInfo file = new System.IO.FileInfo(filename);
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System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write);
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System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s);
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FileInfo file = new FileInfo(filename);
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FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write);
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BinaryWriter bs = new BinaryWriter(s);
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int x, y;
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for (x = 0; x < w; x++)
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@@ -519,9 +520,9 @@ namespace OpenSim.Region.Terrain
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/// <param name="filename">The desired output filename</param>
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public void writeToFileF32(string filename)
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{
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System.IO.FileInfo file = new System.IO.FileInfo(filename);
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System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write);
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System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s);
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FileInfo file = new FileInfo(filename);
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FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write);
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BinaryWriter bs = new BinaryWriter(s);
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int x, y;
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for (x = 0; x < w; x++)
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@@ -543,9 +544,9 @@ namespace OpenSim.Region.Terrain
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/// <param name="filename">Filename to write to</param>
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public void writeToFileRAW(string filename)
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{
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System.IO.FileInfo file = new System.IO.FileInfo(filename);
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System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write);
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System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s);
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FileInfo file = new FileInfo(filename);
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FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write);
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BinaryWriter bs = new BinaryWriter(s);
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int x, y;
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@@ -608,9 +609,9 @@ namespace OpenSim.Region.Terrain
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/// <param name="filename">The filename to output to</param>
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public void writeToFileHiRAW(string filename)
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{
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System.IO.FileInfo file = new System.IO.FileInfo(filename);
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System.IO.FileStream s = file.Open(System.IO.FileMode.CreateNew, System.IO.FileAccess.Write);
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System.IO.BinaryWriter bs = new System.IO.BinaryWriter(s);
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FileInfo file = new FileInfo(filename);
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FileStream s = file.Open(FileMode.CreateNew, FileAccess.Write);
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BinaryWriter bs = new BinaryWriter(s);
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// Generate a smegging big lookup table to speed the operation up (it needs it)
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double[] lookupTable = new double[65536];
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@@ -872,7 +873,7 @@ namespace OpenSim.Region.Terrain
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}
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}
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bmp.Save(filename, System.Drawing.Imaging.ImageFormat.Png);
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bmp.Save(filename, ImageFormat.Png);
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}
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catch (Exception e)
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{
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@@ -913,7 +914,7 @@ namespace OpenSim.Region.Terrain
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}
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//bmp.Save(filename, System.Drawing.Imaging.ImageFormat.Png);
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imageData = OpenJPEGNet.OpenJPEG.EncodeFromImage(bmp, "map");
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imageData = OpenJPEG.EncodeFromImage(bmp, "map");
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}
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catch (Exception e)
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@@ -26,16 +26,12 @@
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*
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*/
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.CodeDom.Compiler;
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using System.CodeDom;
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using System.Collections.Generic;
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using libTerrain;
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using Microsoft.CSharp;
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using Microsoft.JScript;
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using libTerrain;
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namespace OpenSim.Region.Terrain
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{
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public interface ITerrainFilter
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