expose the option to save HUDs into notecard on the API

This commit is contained in:
UbitUmarov
2020-06-01 21:05:57 +01:00
parent 873b3b0af6
commit 9bd5310fe8
3 changed files with 95 additions and 51 deletions

View File

@@ -337,13 +337,14 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
/// <returns>TRUE if the key belongs to an npc in the scene. FALSE otherwise.</returns>
LSL_Integer osIsNpc(LSL_Key npc);
key osNpcCreate(string user, string name, vector position, string notecard);
key osNpcCreate(string user, string name, vector position, string notecard, int options);
LSL_Key osNpcSaveAppearance(key npc, string notecard);
void osNpcLoadAppearance(key npc, string notecard);
vector osNpcGetPos(key npc);
void osNpcMoveTo(key npc, vector position);
void osNpcMoveToTarget(key npc, vector target, int options);
key osNpcCreate(string user, string name, vector position, string notecard);
key osNpcCreate(string user, string name, vector position, string notecard, int options);
LSL_Key osNpcSaveAppearance(key npc, LSL_String notecard);
LSL_Key osNpcSaveAppearance(key npc, LSL_String notecard, LSL_Integer includeHuds);
void osNpcLoadAppearance(key npc, string notecard);
vector osNpcGetPos(key npc);
void osNpcMoveTo(key npc, vector position);
void osNpcMoveToTarget(key npc, vector target, int options);
/// <summary>
/// Get the owner of the NPC
@@ -352,27 +353,30 @@ namespace OpenSim.Region.ScriptEngine.Shared.Api.Interfaces
/// <returns>
/// The owner of the NPC for an owned NPC. The NPC's agent id for an unowned NPC. UUID.Zero if the key is not an npc.
/// </returns>
LSL_Key osNpcGetOwner(key npc);
LSL_Key osNpcGetOwner(key npc);
rotation osNpcGetRot(key npc);
void osNpcSetRot(LSL_Key npc, rotation rot);
void osNpcStopMoveToTarget(LSL_Key npc);
void osNpcSetProfileAbout(LSL_Key npc, string about);
void osNpcSetProfileImage(LSL_Key npc, string image);
void osNpcSay(key npc, string message);
void osNpcSay(key npc, int channel, string message);
void osNpcSayTo(LSL_Key npc, LSL_Key target, int channel, string msg);
void osNpcShout(key npc, int channel, string message);
void osNpcSit(key npc, key target, int options);
void osNpcStand(LSL_Key npc);
void osNpcRemove(key npc);
void osNpcPlayAnimation(LSL_Key npc, string animation);
void osNpcStopAnimation(LSL_Key npc, string animation);
void osNpcTouch(LSL_Key npcLSL_Key, LSL_Key object_key, LSL_Integer link_num);
void osNpcWhisper(key npc, int channel, string message);
rotation osNpcGetRot(key npc);
LSL_Key osOwnerSaveAppearance(string notecard);
LSL_Key osAgentSaveAppearance(key agentId, string notecard);
void osNpcSetRot(LSL_Key npc, rotation rot);
void osNpcStopMoveToTarget(LSL_Key npc);
void osNpcSetProfileAbout(LSL_Key npc, string about);
void osNpcSetProfileImage(LSL_Key npc, string image);
void osNpcSay(key npc, string message);
void osNpcSay(key npc, int channel, string message);
void osNpcSayTo(LSL_Key npc, LSL_Key target, int channel, string msg);
void osNpcShout(key npc, int channel, string message);
void osNpcSit(key npc, key target, int options);
void osNpcStand(LSL_Key npc);
void osNpcRemove(key npc);
void osNpcPlayAnimation(LSL_Key npc, string animation);
void osNpcStopAnimation(LSL_Key npc, string animation);
void osNpcTouch(LSL_Key npcLSL_Key, LSL_Key object_key, LSL_Integer link_num);
void osNpcWhisper(key npc, int channel, string message);
LSL_Key osOwnerSaveAppearance(LSL_String notecard);
LSL_Key osOwnerSaveAppearance(LSL_String notecard, LSL_Integer includeHuds);
LSL_Key osAgentSaveAppearance(key agentId, LSL_String notecard);
LSL_Key osAgentSaveAppearance(key agentId, LSL_String notecard, LSL_Integer includeHuds);
key osGetGender(LSL_Key rawAvatarId);
key osGetMapTexture();