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Merge branch 'master' into careminster-presence-refactor
This commit is contained in:
@@ -319,7 +319,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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agentCircuit.Id0 = currentAgentCircuit.Id0;
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}
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if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY))
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if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
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{
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// brand new agent, let's create a new caps seed
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agentCircuit.CapsPath = CapsUtil.GetRandomCapsObjectPath();
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@@ -337,7 +337,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// OK, it got this agent. Let's close some child agents
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sp.CloseChildAgents(newRegionX, newRegionY);
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IClientIPEndpoint ipepClient;
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if (NeedsNewAgent(oldRegionX, newRegionX, oldRegionY, newRegionY))
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if (NeedsNewAgent(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY))
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{
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//sp.ControllingClient.SendTeleportProgress(teleportFlags, "Creating agent...");
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#region IP Translation for NAT
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@@ -448,7 +448,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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// Finally, let's close this previously-known-as-root agent, when the jump is outside the view zone
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if (NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
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if (NeedsClosing(sp.DrawDistance, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
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{
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Thread.Sleep(5000);
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sp.Close();
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@@ -522,14 +522,14 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return region;
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}
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protected virtual bool NeedsNewAgent(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY)
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protected virtual bool NeedsNewAgent(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY)
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{
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return Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY);
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return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY);
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}
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protected virtual bool NeedsClosing(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg)
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protected virtual bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg)
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{
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return Util.IsOutsideView(oldRegionX, newRegionX, oldRegionY, newRegionY);
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return Util.IsOutsideView(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY);
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}
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protected virtual bool IsOutsideRegion(Scene s, Vector3 pos)
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@@ -1072,7 +1072,7 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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if (m_regionInfo != null)
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{
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neighbours = RequestNeighbours(sp.Scene, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
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neighbours = RequestNeighbours(sp, m_regionInfo.RegionLocX, m_regionInfo.RegionLocY);
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}
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else
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{
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@@ -1298,8 +1298,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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/// <param name="pRegionLocX"></param>
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/// <param name="pRegionLocY"></param>
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/// <returns></returns>
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protected List<GridRegion> RequestNeighbours(Scene pScene, uint pRegionLocX, uint pRegionLocY)
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protected List<GridRegion> RequestNeighbours(ScenePresence avatar, uint pRegionLocX, uint pRegionLocY)
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{
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Scene pScene = avatar.Scene;
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RegionInfo m_regionInfo = pScene.RegionInfo;
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Border[] northBorders = pScene.NorthBorders.ToArray();
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@@ -1307,10 +1308,24 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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Border[] eastBorders = pScene.EastBorders.ToArray();
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Border[] westBorders = pScene.WestBorders.ToArray();
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// Legacy one region. Provided for simplicity while testing the all inclusive method in the else statement.
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// Leaving this as a "megaregions" computation vs "non-megaregions" computation; it isn't
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// clear what should be done with a "far view" given that megaregions already extended the
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// view to include everything in the megaregion
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if (northBorders.Length <= 1 && southBorders.Length <= 1 && eastBorders.Length <= 1 && westBorders.Length <= 1)
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{
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return pScene.GridService.GetNeighbours(m_regionInfo.ScopeID, m_regionInfo.RegionID);
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int dd = avatar.DrawDistance < Constants.RegionSize ? (int)Constants.RegionSize : (int)avatar.DrawDistance;
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int startX = (int)pRegionLocX * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2);
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int startY = (int)pRegionLocY * (int)Constants.RegionSize - dd + (int)(Constants.RegionSize/2);
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int endX = (int)pRegionLocX * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2);
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int endY = (int)pRegionLocY * (int)Constants.RegionSize + dd + (int)(Constants.RegionSize/2);
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List<GridRegion> neighbours =
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avatar.Scene.GridService.GetRegionRange(m_regionInfo.ScopeID, startX, endX, startY, endY);
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neighbours.RemoveAll(delegate(GridRegion r) { return r.RegionID == m_regionInfo.RegionID; });
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return neighbours;
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}
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else
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{
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@@ -130,9 +130,9 @@ namespace OpenSim.Region.CoreModules.Framework.EntityTransfer
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return region;
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}
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protected override bool NeedsClosing(uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg)
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protected override bool NeedsClosing(float drawdist, uint oldRegionX, uint newRegionX, uint oldRegionY, uint newRegionY, GridRegion reg)
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{
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if (base.NeedsClosing(oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
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if (base.NeedsClosing(drawdist, oldRegionX, newRegionX, oldRegionY, newRegionY, reg))
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return true;
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int flags = m_aScene.GridService.GetRegionFlags(m_aScene.RegionInfo.ScopeID, reg.RegionID);
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@@ -604,6 +604,7 @@ namespace OpenSim.Region.CoreModules.Framework.InventoryAccess
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{
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m_log.Debug("[InventoryAccessModule]: Inventory object has UUID.Zero! Position 1");
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}
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item.Owner = remoteClient.AgentId;
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AssetBase rezAsset = m_Scene.AssetService.Get(item.AssetID.ToString());
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