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* Remove responsibilty for signalling scene object change from SceneObjectPart.SendFullUpdate()
* This means that we will no longer pointlessly repersist all the prims in the scene when OpenSim first starts up * This also means that force-update on the console will not trigger repersistence. * Also, in other places persistence is no longer done where it wasn't actually necessary * I think I changed the code for all instances correctly, but it's not possible that I missed some and some things which did persist properly have stopped * Please patch or mantis if this is the case
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@@ -454,11 +454,12 @@ namespace OpenSim.Region.Environment.Scenes
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}
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}
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if (scriptcount <= 0)
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{
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RemFlag(LLObject.ObjectFlags.Scripted);
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ScheduleFullUpdate();
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}
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ScheduleFullUpdate();
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return type;
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